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Devil Bunny Needs a Ham

Devil Bunny Needs a Ham

2-5
Players
30
Minutes
8+
Age
1998
Published

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What to Expect

Players control two sous-chefs trying to climb the outside of a skyscraper while the Devil Bunny attempts to knock them off. The game board is a grid representing the building’s side, with special ‘fear’ spaces and a critical height line that affects if a falling chef survives. Movement is determined by rolling dice, and points are awarded based on arrival order at the top.

Who Is This Game For?

This family-friendly game is suitable for players aged 8 and up. With a short playtime of about 30 minutes, it’s accessible for casual players who enjoy light strategy and dice mechanics without complex rules or lengthy setup.

How It Works

Each turn, a player rolls two six-sided dice to move their two sous-chefs on the grid upwards or diagonally, aiming for the top of the building. Rolling a 6 triggers the Devil Bunny to knock off the highest chef, potentially removing them from the game depending on their height. The race ends when players’ chefs reach the top, with scoring based on their placement.

Grid Movement Race Roll / Spin and Move Take That

What Makes It Special

Designed by James Ernest and published by Cheapass Games, the game blends Grid Movement, Race, and Take That mechanics with humorous elements like ‘fear’ spaces. While it has no awards, its unique combination of abstract strategy and player interaction sets it apart.

Pro

  • Short playtime around 30 minutes
  • Simple rules, easy to learn
  • Combines Grid Movement, Race, and Take That mechanics
  • Humorous and unique thematic elements

Contra

  • No solo mode available
  • Luck from dice rolls can be frustrating
  • May be too simple for expert players

Setting & Atmosphäre

Set on the outside wall of a skyscraper, players’ sous-chefs race upward while the Devil Bunny tries to knock them off. The theme is whimsical and abstract rather than realistic.

Tipp für Einsteiger

Focus on positioning your sous-chefs to maximize movement options and adapt your strategy based on dice rolls.

Häufige Fragen

Can I play this solo?

No, Devil Bunny Needs a Ham is designed for 2 to 5 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 30 minutes, making it suitable for quick play sessions.

What prior experience do I need?

The game is family-friendly with simple rules, so no special prior experience is necessary.

How does this compare to similar games?

Its unique mix of Grid Movement, Race, and Take That mechanics combined with humor differentiates it from other abstract dice games.

Is this suitable for families?

Yes, it is suitable for players aged 8 and up and works well as a family game due to its short duration and accessible rules.

What mechanic makes it special?

The blend of Take That interaction with Grid Movement and Race mechanics creates engaging player dynamics.

Fazit

A quick and approachable tactical dice game ideal for families and casual gamers who enjoy light competition with interactive elements and a touch of luck.