Demonlord
- Designer Arnold Hendrick
- Publisher Dwarfstar Games , Heritage USA
- Illustration David Helber , Arnold Hendrick , Cynthia Sims Millan , Charles Vess
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Start for freeWhat to Expect
In Demonlord, you command infantry, cavalry, and magical units on a hex grid to battle and besiege fortresses. Priests and magicians invoke spirits and summon creatures, while powerful commanders influence the battlefield. The game simulates epic conflicts in a world of sorcery and enchantment, requiring tactical movement and dice-based combat resolution.
Who Is This Game For?
Demonlord is designed for two players aged 10 and up who enjoy complex strategy games with a fantasy theme. With a playing time of about 90 minutes, it demands tactical thinking and some prior experience with wargames or hex-based movement.
How It Works
The game uses mechanics like Dice Rolling, Hexagon Grid, and Movement Points to control unit movement and combat. Each unit moves according to its movement points across the hexagonal map, and dice rolls determine combat outcomes. Magical abilities from priests and magicians add tactical layers to gameplay.
What Makes It Special
Designed in 1981 by Arnold Hendrick, Demonlord is part of the Dwarfstar Games series by Heritage USA. It blends classic wargame mechanics with fantasy elements and unique magical units. It is a focused two-player game emphasizing strategic depth.
Pro
- Combines wargame and fantasy elements
- Tactical depth from magical units and commanders
- Clear focus on two players
- Hexagonal grid with movement points
Contra
- No solo mode available
- Relatively long playing time of about 90 minutes
- Requires experience with complex strategy games
Setting & Atmosphäre
The game is set in a fantasy world filled with magic where armies of infantry, cavalry, and magical creatures vie for dominance amid epic battles and sorcery.
Tipp für Einsteiger
Focus first on mastering movement and combat mechanics before using magical abilities effectively.
Häufige Fragen
Can I play this solo?
No, Demonlord is designed exclusively for two players.
How long does a game really take?
A game lasts about 90 minutes, requiring an extended play session.
What prior experience do I need?
Experience with wargames and complex strategy games is helpful due to the tactical depth.
How does this compare to similar games?
Demonlord combines classic wargame mechanics with fantasy elements and special magical units.
Is this suitable for families?
Due to complexity and duration, it is better suited for experienced players rather than families with young children.
What mechanic makes it special?
The combination of Dice Rolling, Hexagon Grid, and Movement Points creates tactically demanding gameplay.
Fazit
Demonlord is recommended for players who enjoy strategic two-player fantasy games and are comfortable with complex mechanics. Casual players might find the depth challenging.














