Cry Havoc
- Designer Gary Chalk , Tony Webster
- Publisher Eurogames , Jeux Rexton , Standard Games and Publications, Ltd.
- Illustration Gary Chalk
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Start for freeWhat to Expect
In Cry Havoc, players control individual units such as peasants, sergeants, and knights in one-on-one combat scenarios. The game features a modular hex grid with line of sight and movement points mechanics, requiring strategic positioning and dice rolling. Various scenarios provide diverse challenges, with gameplay lasting up to four hours.
Who Is This Game For?
This game targets experienced wargamers who enjoy complex tactical challenges. Designed for 2 to 6 players, Cry Havoc demands patience and familiarity with wargame rules. It is not a family game but suited for players aged 12 and above.
How It Works
Cry Havoc's core mechanics include hexagon grid movement, movement points, and dice rolling for combat resolution. Line of sight determines attack possibilities, while the modular board changes the battlefield layout. Players must carefully maneuver units and manage attacks using these interlocking mechanics.
What Makes It Special
Designed by Gary Chalk and Tony Webster, Cry Havoc was the first in a series of similarly themed medieval combat games. Although it has no awards, its tactical depth and use of line of sight and modular hex boards make it a notable title in the wargaming community.
Pro
- Tactical depth through line of sight and movement points
- Modular board ensures varied gameplay
- Multiple scenarios add replayability
Contra
- Long playtime up to 240 minutes
- Complex rules require experience
- No solo mode available
Setting & Atmosphäre
The game simulates medieval one-on-one combat in England, featuring units from peasants to knights, authentically reflecting the theme of medieval warfare.
Tipp für Einsteiger
Take your time to learn the rules thoroughly, focusing on movement and line of sight mechanics.
Häufige Fragen
Can I play this solo?
Cry Havoc is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
Games can last up to 240 minutes, so plan accordingly.
What prior experience do I need?
Experience with complex wargaming rules and tactical games is recommended.
How does this compare to similar games?
Cry Havoc stands out with its modular hex board and detailed line of sight mechanics.
Is this suitable for families?
Due to its length and complexity, it is better suited for experienced players aged 12 and up.
What mechanic makes it special?
The combination of movement points, line of sight, and modular hex boards defines its tactical gameplay.
Fazit
Cry Havoc is recommended for players seeking a deep, tactical medieval wargame. Its long playtime and complexity make it less suitable for casual gamers or families.




















