Crimson Skies
- Designer Michael Stackpole , Jordan Weisman
- Publisher Fanpro , FASA
- Illustration Victor Bonilla , John Howard , David McCoy , Tom Peters , Lex Story , Jordan Weisman
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Start for freeWhat to Expect
In Crimson Skies, players pilot daring fighter pilots in fast-paced pulp-fiction style dogfights and dive bombing missions. Each player controls at least two characters—a pilot and a wingman—who gain experience across missions, improving their skills. The game combines action, drama, and humor through character stories, although it is primarily a combat board game rather than an RPG.
Who Is This Game For?
This game is aimed at experienced players who enjoy complex tactical wargames with miniatures and aviation themes. With a playtime around 180 minutes, it suits longer gaming sessions. Prior knowledge of simultaneous action selection mechanics and aerial combat games is beneficial. It is a two-player expert-level game recommended for ages 12 and up.
How It Works
Crimson Skies uses simultaneous action selection, where both players plan and execute their moves at the same time. Players maneuver their pilots and wingmen in tactical aerial combat, focusing on positioning and timing. Characters gain experience to enhance their abilities across missions. The game blends miniature wargaming with strategic planning and tactical decision-making.
What Makes It Special
Designed by Michael Stackpole and Jordan Weisman, Crimson Skies won two Origins Awards in 1998: Best Graphic Presentation of a Board Game and Best Science Fiction or Fantasy Board Game. Its unique focus on character progression within a tactical aerial combat setting distinguishes it among two-player wargames, combining simultaneous action selection with miniatures.
Awards
- 1998 Origins Awards Best Graphic Presentation of a Board Game — Winner
- 1998 Origins Awards Best Science Fiction or Fantasy Board Game — Winner
Pro
- Innovative combination of simultaneous action selection and miniature wargaming
- Character development through experience within combat
- Award-winning graphic presentation (Origins Awards 1998)
- Intense two-player tactical gameplay
Contra
- Long playtime of about 180 minutes requires patience
- Strictly a two-player game with no solo mode
- Requires experience with complex wargames and tactical mechanics
Setting & Atmosphäre
Set in an aviation-dominated world, players take on the role of fearless fighter pilots competing for honor and profit. The theme evokes pulp-fiction air adventures with metal-clad flying machines.
Tipp für Einsteiger
Focus on understanding simultaneous action selection and the importance of positioning in aerial combat before exploring advanced strategies.
Häufige Fragen
Can I play this solo?
No, Crimson Skies is designed exclusively for two players.
How long does a game really take?
A game takes about 180 minutes, making it an extended play session.
What prior experience do I need?
Experience with tactical wargames and simultaneous action selection is helpful.
How does this compare to similar games?
Crimson Skies uniquely combines simultaneous action selection with miniatures and character progression in an aerial combat setting.
Is this suitable for families?
Due to its complexity and length, it is better suited for experienced players aged 12 and up, rather than families with young children.
What mechanic makes it special?
The simultaneous action selection mechanic is central, promoting tactical thinking and planning.
Fazit
Crimson Skies offers a deep tactical aerial combat experience for two players that rewards strategic thinking and character development. It is especially suited for fans of miniatures and wargames who appreciate simultaneous action planning.

















