Colonial Wars
- Designer Marcello Salvini
- Publisher (Self-Published)
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Start for freeWhat to Expect
In Colonial Wars, you command armies from factions like Terrax, Torek, and Sarmath in quick battles on planetary surfaces. Players alternate activating units that can perform up to two actions, while elite units have three. Games typically last around one hour and use six-sided dice for combat resolution. The game offers tactical depth within a short playtime.
Who Is This Game For?
Designed exclusively for two players, Colonial Wars suits those interested in sci-fi miniature wargames. It is a mid-weight game lasting about 60 minutes, recommended for ages 12 and up. Prior experience with dice and action point mechanics is helpful but not mandatory.
How It Works
The core mechanics are Action Points and Dice Rolling. Players alternate activating units, each able to perform two actions per activation, with elite units performing three. Combat is resolved with six-sided dice. Players aim to complete randomly selected objectives set at the game's start.
What Makes It Special
Marcello Salvini designed Colonial Wars as a fast-paced tactical sci-fi miniatures game for two players. It stands out by focusing on short skirmishes with clear mission goals, unlike more complex and lengthy wargames.
Pro
- Fast skirmishes with about 60 minutes playtime
- Tactical depth within short games
- Designed exclusively for two players
- Uses familiar mechanics like Action Points and Dice Rolling
Contra
- Only for two players
- No solo mode included
- Minimum age 12 requires some experience
Setting & Atmosphäre
Set in a brutal 12th-century sci-fi universe, players command factions battling for dominance on planetary surfaces.
Tipp für Einsteiger
Focus on efficient use of action points and keep mission objectives in mind.
Häufige Fragen
Can I play this solo?
No, Colonial Wars is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 60 minutes, ideal for quick battles.
What prior experience do I need?
Basic knowledge of dice and action point mechanics helps but isn’t required.
How does this compare to similar games?
Colonial Wars focuses on fast, short skirmishes with clear mission goals, unlike more complex, longer wargames.
Is this suitable for families?
With a minimum age of 12 and tactical complexity, it’s less suitable for younger children.
What mechanic makes it special?
The combination of Action Points and Dice Rolling creates tactical decisions with a chance element.
Fazit
Colonial Wars is recommended for two players seeking tactical sci-fi wargames with manageable playtime. Its focus on quick battles suits players with limited time.






