Black Hole
- Designer Robert Taylor
- Publisher Metagaming
- Illustration Gary A. Kalin , Robert E. Manns
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Start for freeWhat to Expect
In Black Hole, two space mining cartels battle over control of a donut-shaped asteroid containing a miniature black hole. Using hex grid movement and simulation mechanics, players engage in tactical maneuvers to secure the artifact while avoiding the dangers of the black hole in a compact 30-minute duel.
Who Is This Game For?
Black Hole is aimed at experienced two-player gamers interested in tactical sci-fi wargames. With a short playing time of about 30 minutes, it offers a focused experience that requires strategic planning but not extensive prior knowledge.
How It Works
Players move units on a hexagon grid, executing simulated tactical actions to approach and control the artifact. The core mechanics of grid movement and simulation create a dynamic and tense head-to-head gameplay focused on positioning and risk management.
What Makes It Special
Designed by Robert Taylor, Black Hole is part of Metagaming's MicroGame series from 1978. It stands out by integrating a black hole as a central thematic and gameplay element within a compact sci-fi wargame format.
Pro
- Compact 30-minute playtime
- Tactical depth through hex grid and simulation
- Unique black hole theme
- Part of the well-known MicroGame series
Contra
- Only suitable for two players
- Niche appeal due to wargame mechanics
- No solo mode available
Setting & Atmosphäre
The game is set in a sci-fi universe where two rival mining cartels compete over a donut-shaped asteroid with a miniature black hole at its center, emphasizing space and extraterrestrial themes.
Tipp für Einsteiger
Focus on positioning and balancing risk when approaching the black hole.
Häufige Fragen
Can I play this solo?
Black Hole is designed exclusively for two players and has no solo mode.
How long does a game really take?
A typical game lasts about 30 minutes, fitting a compact tactical session.
What prior experience do I need?
The game targets experienced players interested in tactical sci-fi wargames.
How does this compare to similar games?
Black Hole blends MicroGame simplicity with a unique black hole theme within a tactical wargame.
Is this suitable for families?
Due to its complexity and age recommendation of 10+, it’s better suited for experienced players than young families.
What mechanic makes it special?
The combination of hex grid movement and simulation mechanics creates a dynamic tactical experience.
Fazit
Black Hole is recommended for two players seeking a short but challenging tactical sci-fi duel. Its tight playing area demands careful planning and quick decisions.




















