Aventuria: Chalices of Power
- Designer Christian Lonsing , Michael Palm , Markus Plötz , Lukas Zach
- Publisher Ulisses Spiele , Ottavio
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What to Expect
You play a campaign of 10 adventures with almost 20 acts, controlling one of ten heroes in groups of 1–6 players. The goal is to compete for seven magical chalices while gaining experience, treasures, companions and equipment. Encounters include monsters, villains and demons; decision-driven narrative segments and scenario play structure the campaign. The publisher states the campaign totals roughly 60 hours of play.
Who Is This Game For?
Aimed at experienced players and RPG fans: ages 14+. Sessions run about 180 minutes, so it fits groups that enjoy long, episodic cooperative play. Newcomers to deck-building or narrative campaigns may face a steeper learning curve.
How It Works
Aventuria mixes cooperative campaign play with deck construction, hand management and dice rolling, plus variable player powers and a paragraph/narrative-choice system. Players pick a hero, develop their character and deck across scenarios, resolve combat with dice (including critical hit/failure outcomes) and advance through scenario-driven acts. Progression appears as experience, companions and new gear.
What Makes It Special
Designed by Christian Lonsing, Michael Palm, Markus Plötz and Lukas Zach, the game merges card-game mechanics and role-playing in a long-form campaign. It is explicitly tied to the Das Schwarze Auge setting and emphasizes narrative scenario play over isolated skirmishes.
Pro
- Extensive campaign structure (10 adventures, nearly 20 acts) offers long-term progression
- Hybrid mechanics: Deck Construction, Hand Management and Role Playing combined
- Cooperative play supports solo through 6 players
- Narrative Choice / Paragraph system gives story-driven scenarios
Contra
- High time investment with long sessions and many campaign hours
- Campaign complexity may deter casual or infrequent players
Setting & atmosphere
Set in Aventuria within the 'Das Schwarze Auge' milieu, the game features fantasy staples: magical chalices, monsters and demonic antagonists as central thematic elements.
Tips for beginners
Start with the opening adventures to learn deck and role mechanics before committing to the full campaign.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play, as the player count starts at 1.
How long does a game really take?
A typical session is listed at about 180 minutes; the full campaign runs to roughly 60 hours according to the publisher.
What prior experience do I need?
Experience with deck-building, hand management or narrative campaign games helps due to the game's mechanics and campaign focus.
How does this compare to similar games?
Aventuria stands out by combining card-game deck progression with role-playing-style narrative and scenario mechanics within a campaign framework.
Is this suitable for families?
With a minimum age of 14 and long session times, it's better suited for older teens and adults than for younger family groups.
What mechanic makes it special?
The interplay of Deck Construction, Narrative Choice/Paragraph systems and Role Playing is the defining mechanic combination.
Fazit
If you want a long cooperative campaign that blends deck-building and RPG progression, Aventuria delivers — provided you can commit to lengthy sessions and an extended campaign.