Avalon: The Riven Veil
Avalon: The Riven Veil at your next game night?
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- Designer Jamie Jolly
- Publisher Shadowborne Games
- Illustration Pedro Nuñez , Aitor Sebastián
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead powerful factions through the misty veil of Avalon, explore foggy locations, discover legendary items and bind mythic beasts. The game mixes Area Majority/Influence with Map Addition: expand the map, contest key regions and prepare for conflict. The game ends after the final season (season 2 or 3 depending on length), and players score Victory Points from revealed settlement slots on their faction board.
Who Is This Game For?
Aimed at experienced players and fans of Arthurian fantasy: age 14+, with an approximately 120-minute playtime, it's an evening-length, strategy-heavy experience. Players should be comfortable with area-control mechanics and multi-layered decision-making.
How It Works
Core mechanics include Area Majority/Influence and Map Addition: players build out the map and vie for regional control. Simultaneous Action Selection and stat-based turn order create tactical planning and shifting initiative. Multi-Use Cards and Hand Management enable flexible plays, while Card Play Conflict Resolution and King of the Hill handle direct confrontations. Variable Player Powers make factions asymmetrical.
What Makes It Special
Designed by Jamie Jolly, the game ties Arthurian lore (Camlann, Avalon) to mechanics like Prisoner's Dilemma and End Game Bonuses. The blend of exploration-driven map expansion and influence competition defines its USP. No awards are listed in the provided data.
Pro
- Strong Arthurian theme rooted in the Camlann/Avalon premise
- Map Addition plus Area Majority/Influence yields strategic depth
- Variable Player Powers enable asymmetric play
- Multi-Use Cards provide tactical flexibility
Contra
- Long playtime (~120 minutes) requires commitment
- Mechanic density may overwhelm new players
Setting & atmosphere
Based on Arthurian legend: Arthur and Mordred fall at Camlann, Arthur's body goes to Avalon and the veil between magic and mundane is pierced. Themes include the Grail, mythic beasts and medieval-mythic locations.
Tips for beginners
Focus first on core influence mechanics and map events; multi-use cards and layered strategies become clearer with playtime.
Frequently asked questions
Can I play this solo?
No — players.min = 2 indicates no solo mode is listed in the provided data.
How long does a game really take?
The listed duration is 120 minutes; expect longer for first plays and setup.
What prior experience do I need?
Experience with area-control and hand management is helpful; this is aimed at skilled gamers.
How does this compare to similar games?
It pairs exploration-driven Map Addition with classic area-control, creating a mix of discovery and influence competition.
Is this suitable for families?
With min_age = 14 and a 120-minute playtime, it's better suited to older teens and adults than to younger family groups.
What mechanic makes it special?
The interplay of Map Addition with Area Majority/Influence and Multi-Use Cards is the standout mechanical feature.
Fazit
If you enjoy deep, thematic strategy with area-control and exploration, this is a solid choice; casual groups may find the length and complexity demanding.
Avalon: The Riven Veil at your next game night?
Add Avalon: The Riven Veil to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Avalon: The Riven Veil to my collectionAlready have an account? Log in