Apocalypse
Apocalypse at your next game night?
Add Apocalypse to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Yoriyasu Harano
- Publisher Grail Games , Locomuse studio
- Illustration Sylvain Leroy
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Apocalypse is a trick-taking game where you aim to score the fewest points. Each round players play cards and influence central Apocalypse tokens; if they all flip, the rules change and the round descends into chaos. Expect familiar trick-taking play with a rule-shifting centerpiece that alters round dynamics.
Who Is This Game For?
Designed for ages 10+ and groups of 3–6 players. With a playtime of about 30 minutes it’s a short game suitable as an opener or for several quick sessions. Mechanically it sits between family and light-gamer level.
How It Works
The core is trick-taking: players play cards to win or lose tricks, which affects scoring. Central Apocalypse tokens on the table change state during play and can trigger altered rules when all flipped. The game emphasizes observing the table state and adapting tactics as the round conditions shift.
What Makes It Special
Designed by Yoriyasu Harano, Apocalypse introduces a rule-changing Apocalypse mechanic into standard trick-taking gameplay. The publisher describes it as a redesign of Saika Banrai, adding a fifth suit and a 2‑player variant, and features updated components.
Pro
- Short playtime (~30 minutes) allows for multiple plays
- Classic trick-taking foundation with a dynamic, rule-changing centerpiece
- Designed by Yoriyasu Harano provides a clear authorial identity
- Publisher notes a redesign adding a fifth suit and a 2-player option
Contra
- Requires at least 3 players — no solo option listed
- Biblical apocalypse theme may not appeal to all groups
- Newcomers to trick-taking may need a short learning round
Setting & atmosphere
The game draws on biblical Apocalypse imagery (Apocalypse 6:7-8 is quoted in the description); the theme is reflected in the central Apocalypse tokens and rule events.
Tips for beginners
Watch the Apocalypse tokens closely; once they all flip the round rules shift. Play a few practice rounds to learn how token changes affect play.
Frequently asked questions
Can I play this solo?
No. The minimum player count is 3; a solo mode is not listed.
How long does a game really take?
The listed duration is about 30 minutes; plan roughly half an hour per game.
What prior experience do I need?
Basic familiarity with trick-taking games helps; it’s positioned between family and light-gamer complexity.
How does this compare to similar games?
It pairs standard trick-taking with a central, rule-altering Apocalypse mechanic that changes round flow.
Is this suitable for families?
Yes, for ages 10+; suitability depends on whether the biblical theme fits your group.
What mechanic makes it special?
The trick-taking gameplay is combined with Apocalypse tokens that can flip and change the rules for a round.
Fazit
A compact reinterpretation of trick-taking with a notable mechanic that can abruptly change rounds. Good if you want short, tactical trick-taking games with a twist.
Apocalypse at your next game night?
Add Apocalypse to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Apocalypse to my collectionAlready have an account? Log in