Allegiance: War of Factions
- Designer Andrew Grierson
- Publisher Lucid Raven Productions
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Start for freeWhat to Expect
In Allegiance: War of Factions, players take on the roles of lords and ladies vying for control of a fractured city. The game involves forming alliances, threatening enemies, and backstabbing friends to gain influence over political, religious, and economic factions. Featuring mechanics like dice rolling, memory, and open drafting, the game emphasizes social interaction and strategic decision-making throughout each phase.
Who Is This Game For?
This game suits experienced players aged 12 and up who enjoy political tactics and social interaction. With a playtime around 60 minutes, it appeals to those looking for a moderately complex collectible card game. Prior experience with collectible card games is helpful but not mandatory.
How It Works
Allegiance: War of Factions combines dice rolling, memory, open drafting, trading, role playing, and team-based gameplay. Players draft cards to strengthen their factions and gain influence, use dice rolls to resolve actions or battles, and rely on memory to track key information. Temporary alliances can be formed strategically to gain control of the city.
What Makes It Special
Designed by Andrew Grierson, this game stands out for its unique blend of social interaction and tactical card play. Though it received no awards, it belongs to the collectible card game family and offers a distinct mix of dice rolling, memory, and open drafting mechanics within a politically charged fantasy setting.
Pro
- High social interaction through team-based play and alliances
- Diverse mechanics including dice rolling, memory, and open drafting
- Moderate playtime around 60 minutes
- Part of the collectible card games family with a fantasy theme
Contra
- No solo mode available
- Requires strategic thinking and social interaction, not for casual players
- No known awards or widespread recognition
Setting & Atmosphäre
Set in a medieval city-state shaken by the death of its king and subsequent factional turmoil, players assume roles of lords and ladies competing for dominance amidst chaos and threats from the wilderness.
Tipp für Einsteiger
Focus on building alliances and closely observe opponents' moves to anticipate their intentions.
Häufige Fragen
Can I play this solo?
No, Allegiance: War of Factions is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 60 minutes, suitable for an evening session.
What prior experience do I need?
Basic knowledge of collectible card games is helpful but not required.
How does this compare to similar games?
Its unique blend of social interaction, dice rolling, and memory mechanics in a political setting sets it apart.
Is this suitable for families?
With a minimum age of 12 and moderate complexity, it is better suited for experienced players than younger family members.
What mechanic makes it special?
The combination of open drafting, dice rolling, and team-based gameplay fosters strategic alliances and social dynamics.
Fazit
Allegiance: War of Factions is recommended for players who enjoy political and social collectible card games with tactical elements. It requires social interaction and strategic thinking, appealing especially to fans of collectible card games.






