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500

500

2-6
Players
30
Minutes
8+
Age
1904
Published

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What to Expect

In 500, 2 to 6 players, often in partnerships, bid on how many tricks they expect to win using their hand and the kitty. Deck size varies by player count, with special cards like jokers and high trumps playing key roles. Players bid based on trump suits and then play tricks aiming to meet their bids or avoid taking tricks in special cases.

Who Is This Game For?

500 suits families and casual players aged 8 and up who enjoy short, tactical card games. The rules are straightforward but require strategic thinking about bidding and trick-taking. Beginners with some trick-taking experience can quickly join in.

How It Works

Each player is dealt ten cards, followed by a bidding phase where players predict how many tricks they will take. Trump suits affect card ranking, including special jokers and high trump cards. Teams collaborate tactically to win tricks and meet their bids. The round ends when bids are fulfilled or missed.

Predictive Bid Team-Based Game Trick-taking

What Makes It Special

Though the designer is unknown, 500 is a classic trick-taking game combining Predictive Bid, Team-Based Game, and Trick-taking mechanics. It uses traditional playing cards with variable deck sizes depending on players and features a complex trump and card ranking system.

Pro

  • Variable deck sizes for different player counts
  • Combination of bidding and trick-taking adds tactical depth
  • Team play encourages cooperation
  • Short playtime around 30 minutes

Contra

  • No solo mode available
  • Requires basic knowledge of trick-taking games
  • Complex deck composition at higher player counts

Setting & Atmosphäre

The game uses traditional playing cards with customized decks based on player count, without a specific theme or narrative world.

Tipp für Einsteiger

Start with fewer players and focus on understanding the bidding mechanics and trump hierarchy.

Häufige Fragen

Can I play this solo?

No, 500 is designed for 2 to 6 players and does not include a solo mode.

How long does a game really take?

A game lasts about 30 minutes, suitable for a quick game session.

What prior experience do I need?

Basic knowledge of trick-taking games helps as bidding and trump order require strategic understanding.

How does this compare to similar games?

500 features a unique mix of predictive bidding and varying deck sizes that set it apart from simpler trick-taking games.

Is this suitable for families?

Yes, suitable from age 8, especially for players interested in tactical card games.

What mechanic makes it special?

The blend of Predictive Bid, Team-Based Game, and Trick-taking mechanics defines the experience.

Fazit

500 is a proven card game for those seeking quick rounds with tactical depth. It is especially recommended for fans of trick-taking games and team dynamics without lengthy setup.