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1ers Contacts

1ers Contacts

2-5
Players
60
Minutes
14+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You play an asymmetrical scenario: the Alien moves on a secret map to complete a special mission while Agents use detection arrays and deduction tokens to locate them. Agents must communicate and combine abilities to catch the Alien before it escapes. The game includes six Secret Files, each presenting a different first-contact scenario and varied play experiences.

Who Is This Game For?

For fans of hidden-movement and deduction games who enjoy sci‑fi themes. With a playtime around 60 minutes and a minimum age of 14, it suits experienced groups and game nights rather than very casual or young players.

How It Works

Core mechanics combine Deduction, Hidden Movement and Grid Movement: the Alien performs secret unit deployment and moves covertly, while Agents gather information via detection systems and deduction tokens. Variable player powers give Agents distinct roles in a team-based game. The Alien wins by completing its mission without capture; Agents win by ending a turn on the Alien's tile.

Deduction Grid Movement Hidden Movement Secret Unit Deployment Team-Based Game Variable Player Powers

What Makes It Special

Designed by Michael Munoz, the title fuses classic hidden-movement with team deduction and multiple scenario files. The six Secret Files add modular variety, increasing replayability across the Deduction and Science Fiction categories.

Pro

  • Clear asymmetric Alien vs. Agents premise
  • Mix of Deduction, Hidden Movement and Grid Movement mechanics
  • Six Secret Files provide scenario variety
  • Variable Player Powers encourage team roles

Contra

  • Relies on strong player communication and deduction
  • Minimum age 14, so less suitable for younger families

Setting & atmosphere

Science-fiction setting: a crashed extraterrestrial ship, a cloaked alien evading human Agents, and an approaching mothership that will retrieve the alien after a delay. Each Secret File stages a different first-contact encounter.

Tips for beginners

As an Agent, focus on systematic clue collection and sharing; as the Alien, use hidden movement and patience to complete your mission.

Frequently asked questions

Can I play this solo?

No. The game is designed for 2–5 players; a solo mode is not indicated.

How long does a game really take?

Playtime is listed at about 60 minutes; expect additional time for setup and initial explanation.

What prior experience do I need?

Experience with deduction or hidden-movement games is helpful due to the team-based deduction elements.

How does this compare to similar games?

It combines Hidden Movement with team deduction and scenario files, distinguishing it within sci‑fi deduction titles.

Is this suitable for families?

Given the 14+ age recommendation and deduction focus, it's better suited to older teens and adults than to young families.

What mechanic makes it special?

The interplay of Hidden Movement, Deduction and Secret Unit Deployment defines the game's core.

Fazit

1ers Contacts is recommended for groups that enjoy asymmetric deduction and cooperative inference; it may be demanding for younger or purely casual groups.

1ers Contacts at your next game night?

Add 1ers Contacts to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1ers Contacts to my collection