1862
- Designer Richard H. Berg , Thaddeus B. Kubis , Robert G. Markham
- Publisher Simulation Design, Inc.
- Illustration Keith Rocco
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Start for freeWhat to Expect
In 1862, you reenact four important battles of the American Civil War, including Antietam and Fort Donelson. The game uses a hexagon grid map and dice rolling to represent command challenges and morale. Each game lasts about three hours and balances depth with accessibility, also offering good solo playability.
Who Is This Game For?
1862 is designed for two players and is a medium complexity game (rating 4/10). It suits players aged 12 and up who enjoy historical wargames and longer sessions around three hours. Some familiarity with hex-based maps and tactical planning is beneficial.
How It Works
The game simulates battles through dice rolling and event mechanics affecting the flow of combat. Players maneuver units on a hexagon grid while managing command difficulties and morale. Each battle scenario is distinct, providing variety. The rules are streamlined to allow playing a battle within three hours.
What Makes It Special
Designed by Richard H. Berg, Thaddeus B. Kubis, and Robert G. Markham, 1862 is the first in the Battles and Leaders series. It combines historical accuracy with accessible rules and focuses on command and morale issues. It is exclusively for two players and highlights American Civil War battles.
Pro
- Historical simulation of key Civil War battles
- Moderate complexity (4/10) suitable for enthusiasts
- Manageable playtime of about three hours
- Very good solo playability
Contra
- Designed only for two players
- Relatively long game duration for beginners
- No official awards
Setting & Atmosphäre
The game covers four major battles of the American Civil War in 1862, reflecting the challenges commanders and troops faced during this period.
Tipp für Einsteiger
Take time to understand the command challenges and morale systems to make effective tactical decisions.
Häufige Fragen
Can I play this solo?
1862 is designed for two players but is noted for very good solo playability.
How long does a game really take?
A game takes about three hours, with rules designed for quick learning.
What prior experience do I need?
Some familiarity with hex-based maps and tactical planning is helpful, as this is a medium complexity game.
How does this compare to similar games?
1862 focuses on command and morale in American Civil War battles and is part of Richard H. Berg's Battles and Leaders series.
Is this suitable for families?
With a minimum age of 12 and medium complexity, it is better suited for experienced players than for families with young children.
What mechanic makes it special?
The combination of dice rolling, events, and hex grid simulates command challenges and morale realistically.
Fazit
1862 is a recommended wargame for two players interested in historical simulation with moderate complexity, especially appealing to fans of the American Civil War.


















