14 Days
- Designer Hannah Shaffer
- Publisher Make Big Things
- Illustration Evan Rowland
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Start for freeWhat to Expect
In 14 Days, you play as a character suffering from migraines, trying to manage work, relationships, and self-care using a day planner. Each turn, you schedule three tasks, but migraines may force you to remove some. The game combines resource and disaster management with narrative elements where the other player asks how the migraine affected your day. After two weeks, players share epilogues about the long-term impact of the migraines.
Who Is This Game For?
This game is designed for two players interested in psychological themes and narrative gameplay. It is a light to medium-weight game lasting about 45 minutes. Prior experience with roleplaying or storytelling games helps but is not required.
How It Works
14 Days uses dice rolling to determine migraine severity and paper-and-pencil mechanics for daily planning. Players place discs on tasks and remove them if migraines strike. The game incorporates roleplaying as the other player asks questions about the migraine's effect, blending resource management with narrative storytelling.
What Makes It Special
Designed by Hannah Shaffer, 14 Days uniquely combines storytelling, roleplaying, and dice rolling to explore migraine experiences. It is a two-player, print & play game focusing on psychological and medical themes, making it stand out in educational and narrative game categories.
Pro
- Deep narrative experience with roleplaying elements
- Combination of dice rolling and paper-and-pencil mechanics
- Short playtime (~45 minutes) ideal for two players
- Focuses on psychological and medical themes
Contra
- Strictly for two players only
- No known expansions or awards
- Limited complexity for expert or heavy gamers
Setting & Atmosphäre
The game explores living with chronic migraines and daily challenges in work, friendships, and self-care, set in a modern realistic world without fantasy elements.
Tipp für Einsteiger
Focus on storytelling and roleplaying to fully enjoy the game’s potential.
Häufige Fragen
Can I play this solo?
No, 14 Days is designed exclusively for two players and does not support solo play.
How long does a game really take?
A typical game lasts about 45 minutes, allowing for a concise experience.
What prior experience do I need?
Some familiarity with roleplaying or storytelling games is helpful but not required.
How does this compare to similar games?
14 Days uniquely blends resource management with narrative roleplaying around the theme of migraines, standing out in educational games.
Is this suitable for families?
Due to its psychological theme and roleplaying complexity, it is better suited for adults or experienced players.
What mechanic makes it special?
The combination of dice rolling to simulate migraine severity and paper-and-pencil daily planning with narrative roleplay.
Fazit
Recommended for players seeking a short, narrative two-player game with psychological depth. Less suited for those preferring complex strategy or larger groups.






