13 Relics
- Designer D. Jarrod Shaw
- Publisher (Self-Published)
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Start for freeWhat to Expect
You explore an ancient underground stronghold divided into five chambers in search of 13 relics. Using dice rolls, you determine movement and dungeon events while avoiding monsters, traps, and shadow magic. The goal is to match relic pairs to gain their magical benefits. Once all chambers are cleared, exits open, but victory can mean escaping, matching the most relics, or surviving last.
Who Is This Game For?
This game suits experienced family players and hobbyists aged 12 and up. With a short playtime of about 30 minutes, it fits well for quick sessions. The dice mechanic is accessible yet requires tactical thinking, especially in solo play.
How It Works
Each turn, players roll two dice: one for movement and one for dungeon events. Based on chosen numbers, the dungeon die may trigger drawing a card causing monsters, traps, or magic effects. Players aim to collect matching relic cards to activate bonuses. When a chamber is emptied, it collapses, affecting the gameplay dynamically.
What Makes It Special
Designer D. Jarrod Shaw combines dice rolling with memory mechanics in a fantasy dungeon setting. The game offers variable win conditions: escape, most matches, or last survivor. Although no awards are listed, its unique blend stands out in the genre.
Pro
- Combination of dice rolling and memory mechanics
- Variable victory conditions allow different strategies
- Short playtime of about 30 minutes
- Includes solo mode for single players
Contra
- Limited designer and award recognition
- Simple dice mechanics for experienced players
- Complexity suited more for hobbyists and families
Setting & Atmosphäre
Set in a medieval fantasy dungeon with five chambers filled with magical relics, monsters, traps, and shadow magic, players explore this perilous fortress searching for powerful artifacts.
Tipp für Einsteiger
Focus on remembering relic locations and use dice outcomes tactically to optimize movement and actions.
Häufige Fragen
Can I play this solo?
Yes, 13 Relics includes a solo mode.
How long does a game really take?
A typical game lasts about 30 minutes, perfect for short sessions.
What prior experience do I need?
It's a hobbyist-level game with simple dice mechanics requiring some tactical thinking, suitable for experienced family or casual gamers.
How does this compare to similar games?
13 Relics blends dice rolling with memory elements in a dungeon setting and offers variable win conditions, distinguishing it from pure dice or memory games.
Is this suitable for families?
Yes, for players aged 12 and up with some gaming experience who enjoy fantasy and strategy.
What mechanic makes it special?
The core mechanic is the combination of dice rolling and memory gameplay.
Fazit
13 Relics delivers a compact mix of dice and memory gameplay, ideal for players seeking quick fantasy games with tactical choices. Suitable for solo players and groups up to four.






