13 Minutes: The Cuban Missile Crisis, 1962
- Designer Asger Aleksandrov Granerud , Daniel Skjold Pedersen
- Publisher Jolly Roger Games , Ultra PRO , Frosted Games , Ludonova , Matagot
- Illustration Jacob Walker
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Start for freeWhat to Expect
In 13 Minutes, you play the Cuban Missile Crisis as Kennedy or Khrushchev in a tactical microgame. You use five strategy cards to place influence on battlegrounds and score majorities. Each card creates a new battleground, changing the map dynamically. Every choice is critical, as a wrong move may trigger global nuclear war.
Who Is This Game For?
This two-player game, suitable from age 10, is aimed at players who enjoy quick, strategic card games with a political background. It is a medium-weight game with a short playtime of about 13 minutes, perfect for those experienced with tactical microgames and interested in modern history.
How It Works
Players alternate playing five cards from their hand to place influence on battlefields. The mechanics include Area Majority / Influence and Hand Management to control regions and score points. The Campaign / Battle Card Driven system ensures each card adds a new battleground, keeping the gameplay dynamic.
What Makes It Special
Designed by Asger Aleksandrov Granerud and Daniel Skjold Pedersen, 13 Minutes was nominated for the 2017 Golden Geek Best 2-Player Board Game. It offers a fast, intense political card game focusing on the Cuban Missile Crisis, building on the classic microgame genre with a unique card-driven approach.
Awards
2017
Pro
- Short playtime of about 13 minutes
- Intense two-player political card game
- Dynamic card mechanics with Area Majority and Hand Management
- Nominated for Golden Geek Best 2-Player Board Game 2017
Contra
- Only playable with exactly two players
- Relatively simple components, typical microgame level
- Limited playtime might be too short for longer sessions
Setting & Atmosphäre
The game is set during the 1962 Cuban Missile Crisis amid the Cold War, where the USA and Soviet Union vie for influence over Cuba. The political and military tension of the era forms the backdrop.
Tipp für Einsteiger
Focus on controlling key areas and using your cards strategically for influence and creating new battlegrounds.
Häufige Fragen
Can I play this solo?
No, 13 Minutes is designed exclusively for two players.
How long does a game really take?
A game lasts about 13 minutes, making it very short and compact.
What prior experience do I need?
It is a medium-weight game requiring tactical understanding of Area Majority and Hand Management mechanics.
How does this compare to similar games?
13 Minutes uses a unique campaign card system that dynamically changes the game map, unlike other microgames like 13 Days.
Is this suitable for families?
Suitable from age 10, but due to tactical depth better for families with experience and interest in history.
What mechanic makes it special?
The combination of Area Majority / Influence and the Campaign / Battle Card Driven system makes gameplay dynamic and strategically challenging.
Fazit
13 Minutes is highly recommended for two-player fans who prefer fast, tactical games. Those interested in political themes and microgames will find a precise and concise experience here.
















