13 Jours et 13 Minutes
- Designer Asger Aleksandrov Granerud , Daniel Skjold Pedersen
- Publisher Matagot
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Start for freeWhat to Expect
In 13 Jours et 13 Minutes, you reenact the Cuban Missile Crisis through two games in one box. Players manage their hand of cards to influence battlegrounds, balancing prestige gains with the risk of escalating to nuclear war. Each decision matters as the dynamic world map shifts with every card played. The game combines historical depth with accessible gameplay in about 45 minutes.
Who Is This Game For?
Designed for players aged 14 and up, this two-player game suits enthusiasts who prefer a compact, strategic card game experience. No prior knowledge of the crisis is necessary, making it accessible to newcomers and experienced gamers alike.
How It Works
The game uses Area Majority / Influence, Campaign / Battle Card Driven, and Hand Management mechanics. You play cards to place influence on battlegrounds, aiming to control majorities and manipulate the evolving map. Each card you play creates new battlegrounds, requiring careful tactical decisions to avoid triggering nuclear war.
What Makes It Special
Designed by Asger Aleksandrov Granerud and Daniel Skjold Pedersen and published by Matagot in 2019, this game combines two standalone games about the Cuban Missile Crisis in one box. It stands out as a compact, thematic two-player card game with political focus, though it has no recorded awards.
Pro
- Two games in one box offer variety
- Compact 45-minute playtime
- Thematically rich and historically grounded
- Strategic hand management and influence control
Contra
- Only for two players
- No solo mode
- Theme may be complex for younger players
Setting & Atmosphäre
The game is set during the Cuban Missile Crisis in the Cold War era. Players assume the roles of Kennedy and Khrushchev navigating a critical political and military standoff.
Tipp für Einsteiger
Focus on managing your hand and controlling battlegrounds to keep your options open and limit your opponent's moves.
Häufige Fragen
Can I play this solo?
No, 13 Jours et 13 Minutes is designed strictly for two players.
How long does a game really take?
A typical game lasts about 45 minutes, suitable for a quick session.
What prior experience do I need?
The game is suitable for enthusiasts; no prior experience with historical card games is required.
How does this compare to similar games?
It uniquely combines two games in one box with Area Majority and campaign-driven mechanics in a political setting.
Is this suitable for families?
Due to its complex theme and recommended age of 14+, it is better suited for experienced players.
What mechanic makes it special?
Its mix of Area Majority, Campaign / Battle Card Driven, and Hand Management mechanics creates tactical depth and dynamic gameplay.
Fazit
13 Jours et 13 Minutes is recommended for players seeking a thematic, tactical two-player card game with a manageable playtime. Fans of historical conflict games will appreciate its tension and streamlined design.
























