11th Hour Dungeon
- Designer Jason Meyer (II)
- Publisher (Web published)
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Start for freeWhat to Expect
You play as an adventurer trying to escape a dungeon using seven dice. Each turn, you move, fight creatures, and collect equipment and spells to aid your escape. Time is against you, tracked by dice rolls each round. You win by reaching the dungeon exit before time runs out. This print-and-play game challenges you with tactical dice and time management.
Who Is This Game For?
Designed for solo players aged 8 and up who enjoy adventure and dice games. With a playtime of about 120 minutes, it is an extended expert-level experience requiring patience and strategic thinking. Ideal for those familiar with Roll-and-Write mechanics seeking a challenging solo adventure.
How It Works
You roll seven dice each turn to move through the dungeon, combat creatures, and gather gear and spells. Additional dice rolls track the passage of time. The game combines Dice Rolling with Paper-and-Pencil elements, where your choices depend on luck and planning. The goal is to reach the exit before time expires.
What Makes It Special
Designed by Jason Meyer (II), this print-and-play solo game uniquely blends Dice Rolling and Roll-and-Write mechanics with a strong emphasis on time pressure. Part of the Solitaire Only Games family, it offers a distinctive solo adventure experience for dice and dungeon enthusiasts.
Pro
- Pure solo game focused on adventure and dice
- Combines Dice Rolling and Roll-and-Write mechanics
- Time pressure as a core gameplay element
- Print-and-Play format allows easy access
Contra
- Designed for one player only
- Long playtime around 120 minutes
- Requires patience and strategic planning
Setting & Atmosphäre
Set in a dungeon where you, the adventurer, hold a treasure and must escape before time runs out while fighting creatures and collecting equipment.
Tipp für Einsteiger
Focus on managing your time well and use your dice results efficiently for movement and combat.
Häufige Fragen
Can I play this solo?
Yes, 11th Hour Dungeon is designed exclusively for solo play.
How long does a game really take?
A game lasts about 120 minutes, offering an extended solo experience.
What prior experience do I need?
Basic knowledge of Roll-and-Write and dice mechanics is helpful as it is an expert-level game.
How does this compare to similar games?
It uniquely combines Dice Rolling with Paper-and-Pencil elements and emphasizes time pressure in a solo adventure.
Is this suitable for families?
Not really, as it is an expert game with longer playtime and for one player only.
What mechanic makes it special?
The blend of Dice Rolling and Roll-and-Write mechanics with time management is its distinctive feature.
Fazit
11th Hour Dungeon is recommended for solo players seeking a long, tactical dice and time management adventure. Less suited for those who prefer shorter solo games or have little interest in Roll-and-Write mechanics.






