02 Hundred Hours: Night Raids in World War II
- Designer Graham Davey
- Publisher Grey For Now Games
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Start for freeWhat to Expect
You command elite forces like Commandos and SAS in fast-paced night raids during World War II. The game features covert movement with restricted 180-degree vision and hidden enemies that must be detected before attacking. Defenders set patrol routes and use informants to anticipate attackers. The tension arises from balancing stealth, detection, and tactical assaults in a thematic nighttime setting.
Who Is This Game For?
This game targets experienced wargamers and two-player enthusiasts who enjoy tactical, thematic games. With a 90-minute playtime, it requires strategic thinking and patience. It is not a family game but suited for players aged 12 and up familiar with mechanics like Action Points and Hidden Movement.
How It Works
Players use Action Points to manage movements and actions, while a Chit-Pull system randomizes patrols. Attackers move covertly using Measurement Movement, avoiding detection by staying out of 180-degree vision cones. Dice Rolling resolves combat once enemies are spotted. Defenders rely on planning patrols and intercepting transmissions to catch attackers off guard.
What Makes It Special
Graham Davey integrates classic wargame mechanics such as Hidden Movement and Chit-Pull with a detailed WWII night raid scenario. Part of the 02 Hundred Hours series, it stands out by combining stealth, tactical positioning, and realistic line-of-sight mechanics with quick skirmishes involving about 10-20 miniatures per side.
Pro
- Intense tactical gameplay with Hidden Movement
- Realistic 180-degree field of vision mechanic
- Designed specifically for 2 players
- Strong WWII night raid theme
Contra
- No solo mode available
- Complex rules suited for experienced players 12+
- 90-minute length demands focus
Setting & Atmosphäre
Set during World War II, the game focuses on nighttime raids by special forces like Commandos and SAS. Scenarios include attacking radar stations, factories, and bridges under cover of darkness.
Tipp für Einsteiger
Focus on planning your actions carefully and understanding opponent's line of sight to exploit surprise opportunities.
Häufige Fragen
Can I play this solo?
No, 02 Hundred Hours is strictly a two-player game without a solo mode.
How long does a game really take?
The game lasts around 90 minutes, typical for an intense tactical wargame.
What prior experience do I need?
Experience with tactical wargames and mechanics like Action Points and Hidden Movement is helpful.
How does this compare to similar games?
It combines Hidden Movement with a Chit-Pull system and realistic night vision mechanics.
Is this suitable for families?
With a minimum age of 12 and complex rules, it is geared more towards experienced players than families.
What mechanic makes it special?
The mix of Hidden Movement, Chit-Pull system, and 180-degree vision is distinctive.
Fazit
02 Hundred Hours is recommended for fans of tactical, thematic WWII wargames who enjoy two-player games with hidden movement and strategic depth.






