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7 Wonders: Cities GOLDEN GEEK NOMINIERT 2012

7 Wonders: Cities

2-8
Players
40
Minutes
10+
Age
2012
Published

7 Wonders: Cities at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In 7 Wonders: Cities, players face increased interaction through new black cards with effects like gaining gold, military strength, or espionage. Optional team rules allow up to eight players divided into teams who collaborate to choose cards strategically. New wonders, guilds, and leader cards deepen complexity and gameplay variety.

Who Is This Game For?

This expansion is aimed at experienced 7 Wonders players seeking more players and complex interaction. It requires prior knowledge of the base game and is less suitable for casual family play. With about 40 minutes playtime, it demands strategic thinking and team coordination.

How It Works

The game uses Closed Drafting and Hand Management where players simultaneously pick and collect cards. New black cards introduce variable player powers and team-based mechanics, changing the dynamic significantly. Set Collection remains central, enhanced by simultaneous action selection and team play, increasing interaction and planning.

Closed Drafting Hand Management Set Collection Simultaneous Action Selection Team-Based Game Variable Player Powers

What Makes It Special

Designed by Antoine Bauza, 7 Wonders: Cities was nominated for the 2012 Golden Geek Best Board Game Expansion. It increases player count to eight and adds aggressive new black cards. As part of the 7 Wonders family, it introduces Team-Based Game and Variable Player Powers mechanics.

Awards

GOLDEN GEEK NOMINIERT 2012
Nominated
2012

Pro

  • Supports up to 8 players with team rules
  • Increased interaction via new black cards
  • New wonders, guilds, and leaders expand the base game
  • Variable player powers through diverse card effects

Contra

  • Requires the 7 Wonders base game
  • Increased complexity due to new mechanics
  • Not recommended for players without base game experience

Setting & atmosphere

The game is set in the ancient world, expanding 7 Wonders' civilization theme. New cards represent historical cities and their remains, enhancing thematic immersion.

Tips for beginners

Focus first on understanding the new black cards and team mechanics before exploring complex strategies.

Frequently asked questions

Can I play this solo?

The expansion supports a minimum of 2 players; solo play is not included.

How long does a game really take?

A game lasts about 40 minutes with minimal setup time.

What prior experience do I need?

Experience with the 7 Wonders base game is recommended as the expansion increases complexity.

How does this compare to similar games?

This expansion offers team play and variable player powers, distinguishing it from other civilization card games.

Is this suitable for families?

It is more a game for experienced players aged 10 and up and less suitable for younger children.

What mechanic makes it special?

Closed Drafting combined with Team-Based Game and Variable Player Powers shapes the experience.

Fazit

7 Wonders: Cities is a worthwhile expansion for experienced 7 Wonders players seeking more interaction and players. Fans of the base game looking for tactical depth will find a good addition here.

7 Wonders: Cities at your next game night?

Add 7 Wonders: Cities to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 7 Wonders: Cities to my collection