Timelancers
Timelancers at your next game night?
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- Designer Juliana Chang , Kenny Heidt , Teresa Ho , Lee Ho
- Publisher Party Tails
- Illustration Harry Bui , T. Sterling Little
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play a freelance time traveler in the future city of Janusburg, gathering resources and traveling to past eras to capture or revise historical events. The game uses a modular board, worker movement and set collection: you move in the city, travel through time and compete with other timelancers whose actions affect your plans. The race to complete objectives creates tight interaction and timing decisions.
Who Is This Game For?
Aimed at hobby gamers who like thematic strategy: Timelancers combines Worker Placement, Open Drafting and Set Collection and sits at medium complexity. With 1–4 players and a roughly 70‑minute playtime it fits an evening session; a solo mode is included for lone players. Prior experience with midweight strategy games helps.
How It Works
The game features a modular board representing different locations and eras. Players collect resources in Janusburg and use a time machine to visit historical events for victory points. Worker Placement determines action spots, Open Drafting governs selectable options, and Set Collection rewards gathering matching events. Competing timelancers influence available opportunities, so action timing matters.
What Makes It Special
Designed by Juliana Chang, Kenny Heidt, Teresa Ho and Lee Ho, Timelancers ties its time‑travel theme to a modular board and worker-based actions. It explicitly includes a Solo/Solitaire mode and emphasizes Open Drafting plus Set Collection as core systems. The sci‑fi setting and combined mechanics give it a distinct feel among midweight strategy games.
Pro
- Clear time-travel theme with concrete goals (collect historical events)
- Modular board increases replayability
- Includes a Solo/Solitaire mode
- Mixes Worker Placement, Open Drafting and Set Collection
Contra
- Medium complexity may lengthen the learning curve
- Competition for events can create downtime or tense interaction
Setting & atmosphere
Set in the 22nd‑century city of Janusburg, political factions hire freelance time travelers to change the past and reshape the future. Players jump between eras to capture real historical events for their faction's goals.
Tips for beginners
Focus first on straightforward set-collection goals and learn the modular board layout before pursuing complex long-term combos; keep plans flexible in early games.
Frequently asked questions
Can I play this solo?
Yes. The game includes a Solo/Solitaire mode and supports 1–4 players.
How long does a game really take?
Published playtime is about 70 minutes; allow extra time for setup and first plays.
What prior experience do I need?
Some experience with midweight strategy games is useful because multiple mechanics (Worker Placement, Open Drafting, Set Collection) interact.
How does this compare to similar games?
Timelancers combines a modular board and Worker Placement with Open Drafting and Set Collection, differentiating it from straightforward Euro placement titles.
Is this suitable for families?
Minimum age is 12; it's better suited to older children and families familiar with medium‑complexity games.
What mechanic makes it special?
The modular board combined with Worker Placement and Open Drafting is the defining mechanical mix.
Fazit
Timelancers is recommended for players who enjoy time-travel themes with strategic action placement. Those who prefer medium complexity and ~70 minutes per game will find its mechanics coherently integrated.
Timelancers at your next game night?
Add Timelancers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Timelancers to my collectionAlready have an account? Log in