The Massive-Verse Fighting Card Game
The Massive-Verse Fighting Card Game at your next game night?
Add The Massive-Verse Fighting Card Game to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Brian McKay
- Publisher Solis Game Studio , Box and Brew , GaGa Games
- Illustration Marcelo Costa , Daniel Mora
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Expect short, head-to-head bouts: both players secretly select an ability card, reveal simultaneously, and resolve effects to reduce the opponent's HP or land an Execute. Games are around 10 minutes, with Standard, Legacy and Conquest modes offering different team and win conditions involving Paragons.
Who Is This Game For?
Designed for players who enjoy two-player fighting games and quick duels. With a ~10 minute playtime and a 14+ recommendation, it suits gamers who prefer intense short matches and have some experience with hand management and bluffing.
How It Works
Core play is simultaneous action selection: each player picks a card from hand (Hand Management, Simultaneous Action Selection) face-down, then both are revealed and resolved. Rock-Paper-Scissors elements and Variable Player Powers influence interactions. Action Retrieval and Sudden Death Ending mechanics emphasize decisive moments; Standard uses single Paragons, Legacy/Conquest use teams.
What Makes It Special
Brian McKay blends fighting-game tropes with card-game systems like simultaneous reveal and bluffing. As a Two-Player Fighting Game it centers direct duels, while modes with team rotation add variety. No awards are listed in the provided data.
Pro
- Very short playtime (~10 minutes) enabling many consecutive matches
- High player interaction via simultaneous selection and bluffing
- Variable Player Powers offer distinct playstyles
- Different modes (Standard, Legacy, Conquest) increase replayability
Contra
- Strictly two-player—no multiplayer support
- Depth relies on experience with bluffing and hand management
Setting & atmosphere
Set in the fictional Massive-Verse with playable Paragons (hero archetypes). The lore is communicated through character selection and combat mechanics rather than extensive background text in the supplied data.
Tips for beginners
Start with Standard mode to learn timing and resolution before trying Legacy or Conquest team formats.
Frequently asked questions
Can I play this solo?
No. The game is designed for two players only (players.min = 2).
How long does a game really take?
A typical game lasts about 10 minutes; Legacy and Conquest formats require multiple matches and thus more time.
What prior experience do I need?
Familiarity with card games, Hand Management and bluffing helps; the game is recommended for ages 14 and up.
How does this compare to similar games?
Compared to other fighting card games, it emphasizes simultaneous reveals and quick duels plus team-based Legacy/Conquest modes.
Is this suitable for families?
With a minimum age of 14 and head-to-head competitive mechanics, it is less of a family-oriented title.
What mechanic makes it special?
The blend of Simultaneous Action Selection, Rock-Paper-Scissors elements and Variable Player Powers defines the game's core.
Fazit
Recommended for players seeking short, psychological duels; less suitable for those wanting long, highly complex sessions. A compact choice for fans of two-player fighting card games.
The Massive-Verse Fighting Card Game at your next game night?
Add The Massive-Verse Fighting Card Game to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add The Massive-Verse Fighting Card Game to my collectionAlready have an account? Log in