Submarine
- Designer J. Stephen Peek
- Publisher The Avalon Hill Game Co , Battleline
- Illustration Jean Baer , Joe DeMarco , Bob Haynes , W. Scott Moores
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Start for freeWhat to Expect
In Submarine, one player commands a submarine using hidden movement on a hex grid, while others control escort or convoy ships openly. The game features historical scenarios with various nationalities, anti-submarine warfare systems, and night fighting. The hidden movement mechanic and sonar detection create tense tactical gameplay.
Who Is This Game For?
Submarine suits experienced players aged 12 and up who enjoy complex, lengthy wargames (around 180 minutes). It offers solo play for 1 to 6 players and requires familiarity with tactical board games and hidden movement mechanics.
How It Works
The game uses mechanics like Hidden Movement, Hexagon Grid, and Action Queue. The submarine player plots secret moves while escort players move openly. Dice rolling and event cards influence combat outcomes such as sonar detection and torpedo attacks. Each hex represents realistic sea areas for strategic planning.
What Makes It Special
Designed by J. Stephen Peek and published in 1976 by Battleline, later expanded by Avalon Hill, Submarine is a classic hidden movement wargame simulating WWII submarine combat with tactical depth and realism.
Pro
- Detailed WWII submarine warfare simulation
- Hidden movement adds tension and tactical depth
- Solo mode included
- Historical scenarios with various nationalities
Contra
- Long playtime (~180 minutes)
- Complex rules require study
- Suitable for ages 12 and up only
Setting & Atmosphäre
The game focuses on submarine warfare during World War II, simulating engagements between submarines and escort ships in authentic historical scenarios with multiple nations.
Tipp für Einsteiger
Take time to learn the rules carefully and try the solo mode to get familiar with the mechanics.
Häufige Fragen
Can I play this solo?
Yes, Submarine includes a solo mode for single players.
How long does a game really take?
Expect roughly 180 minutes including setup and explanation.
What prior experience do I need?
Familiarity with complex wargames and tactical board games is helpful.
How does this compare to similar games?
Submarine stands out with its hidden movement and realistic WWII submarine simulation.
Is this suitable for families?
Due to complexity and length, it's more suited for experienced players aged 12 and older.
What mechanic makes it special?
Hidden Movement combined with Hexagon Grid and Action Queue define its tactical gameplay.
Fazit
Submarine is recommended for fans of historical wargames with complex tactical challenges. Its long playtime demands patience and interest in WWII submarine warfare. Players who enjoy hidden movement and realistic simulations will find it worthwhile.

























