Soothsayers
Soothsayers at your next game night?
Add Soothsayers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Jeff Grisenthwaite
- Publisher Play to Z , Fentasy Games , Strohmann Games
- Illustration Marco Primo , Pamela Colman Smith
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play a powerful mystic racing rivals to claim tarot cards like the Empress, the Moon or Death and bend fate. On your turn you pick actions such as earning coins, drafting cards, ascending levels, or capturing a tarot card. Opponents may Follow your action and pay if you are at a higher level. Captured tarot cards grant new, game-changing abilities that combine with leveled actions.
Who Is This Game For?
Aimed at hobby/enthusiast players who enjoy drafting, hand management and tableau building. With a 60-minute playtime and an age recommendation of 12+, it fits evening game sessions and rewards players familiar with multi-use cards and engine-like combos.
How It Works
Core mechanics include Open Drafting, Hand Management, Multi-Use Cards, Follow and Race. Each round players select an action; others can Follow that action, creating direct player interaction. Tarot cards are claimed to gain persistent abilities and to fuel combos with your level upgrades. The overall goal is to seize Fate tokens before your rivals.
What Makes It Special
Jeff Grisenthwaite blends tarot theming with engine-ish tableau building and multi-use cards. The combination of Open Drafting and a Follow mechanic emphasizes head-to-head interaction and racing dynamics. The game also appears in digital form on Board Game Arena per the family metadata.
Pro
- High player interaction through Follow and Race mechanics
- Versatile decisions from Multi-Use Cards and tableau building
- About 60 minutes playtime despite tactical depth
- Open Drafting increases replay variety
Contra
- Better for hobbyists than complete newcomers
- Follow/mitziehen effects can disrupt long-term planning
Setting & atmosphere
A mystical fantasy world centered on tarot and fate: seers compete to capture tarot archetypes and control destiny. The theme is tarot-focused and symbolic rather than narrative-driven.
Tips for beginners
Focus first on understanding how multi-use cards work and how they interact with level progression to make later choices clearer.
Frequently asked questions
Can I play this solo?
No. The game is designed for 2–5 players and no solo mode is indicated in the provided data.
How long does a game really take?
The listed duration is about 60 minutes; allow additional time for setup and explanation in first plays.
What prior experience do I need?
Basic experience with drafting and hand management helps, as multi-use cards and tableau decisions are central.
How does this compare to similar games?
Soothsayers merges Open Drafting with a Follow mechanic and Race elements, increasing direct competition compared to pure engine builders.
Is this suitable for families?
Recommended for ages 12 and up; families with older children can play it, but younger players may struggle with the layered mechanics.
What mechanic makes it special?
The Follow mechanic combined with Open Drafting and Multi-Use Cards creates notable player interaction and tactical choices.
Fazit
Soothsayers suits players who like tactical drafting with direct interaction; it rewards planning and hand management. Casual groups may find the layered mechanics somewhat demanding.
Soothsayers at your next game night?
Add Soothsayers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Soothsayers to my collectionAlready have an account? Log in