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Sibille

Sibille

2-4
Players
90
Minutes
12+
Age
2025
Published

Sibille at your next game night?

Add Sibille to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Sibille, 2–4 fortune-tellers compete to gain divine approval. Four deities are selected at setup, each providing a different endgame goal; the first player to fulfill two goals wins. Play revolves around choosing tarot cards from a personal deck to take actions and playing cards face-down to guess opponents. The experience centers on predictive bidding, combos, action chains and direct interaction over customers, artifacts and tracks.

Who Is This Game For?

Sibille targets experienced players (age 12+) who enjoy deduction, bluffing and medium-length strategy games. With about 90 minutes per game, it suits groups willing to invest in planning and reading opponents. It is more a gamer/enthusiast title than a light family filler.

How It Works

Each player has a personal tarot deck and selects cards to trigger printed actions (Hand Management). Players also play cards face-down to predict opponents' plays (Betting and Bluffing, Predictive Bid). Actions affect customers as resource engines, artifacts, tracks and other components; die icon effects can modify outcomes (Die Icon Resolution). The randomly chosen deity goals set varied victory conditions, and fulfilling two of them ends the game (Sudden Death Ending).

Action Retrieval Betting and Bluffing Deduction Die Icon Resolution Hand Management Predictive Bid Sudden Death Ending Track Movement

What Makes It Special

Sibille blends Deduction with Betting-and-Bluffing and adds Track Movement and Die Icon Resolution for tactical depth. Designers Luca Grippo and Paolo Raciti use a tarot motif and predictive bidding as central pillars. The variable set of four deity goals increases replayability.

Pro

  • Strong mix of Deduction and Betting-and-Bluffing
  • Variable endgame via four deity goals
  • Meaningful Hand Management and combo potential
  • Interactive play through resources and Track Movement

Contra

  • Around 90 minutes — relatively long for a card deduction game
  • Requires time to learn Predictive-Bid dynamics

Setting & atmosphere

The game uses tarot iconography and centers on fortune-telling and divine objectives. Components such as tarot cards, customers and artifacts build the thematic world of seers.

Tips for beginners

Focus first on understanding your tarot deck's core action combinations and watch opponents' hidden bids to spot patterns.

Frequently asked questions

Can I play this solo?

No. Minimum player count is 2; no solo mode is indicated.

How long does a game really take?

The listed duration is about 90 minutes; allow extra time for setup and initial learning.

What prior experience do I need?

Experience with deduction, bluffing or predictive-bid mechanics is helpful; this is a medium-complexity game.

How does this compare to similar games?

Sibille pairs tarot-based hand management with predictive bidding and deduction, making hidden prediction and engine-building equally important.

Is this suitable for families?

With a minimum age of 12 and a 90-minute playtime, it better suits older children and adults than young families.

What mechanic makes it special?

Predictive Bid and Betting and Bluffing are the standout mechanics driving player interaction.

Fazit

If you like deduction-heavy, interactive card games with bluffing and engine elements, Sibille is a focused choice. Players preferring shorter sessions may find the 90-minute runtime a drawback.

Sibille at your next game night?

Add Sibille to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Sibille to my collection