Risk 2210 A.D.
Risk 2210 A.D. at your next game night?
Add Risk 2210 A.D. to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Risk 2210 A.D. to my collectionAlready have an account? Log in
- Designer Rob Daviau , Craig Van Ness
- Publisher Avalon Hill , Hasbro , Renegade Game Studios , Wizards of the Coast
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Set in a near future, players command mechanized units called MODs and human commanders with special powers to control continents, seas, and the moon. The game builds on classic Risk with added layers like energy management, command cards, and bidding for turn order. The fixed five-round limit keeps gameplay around three hours and demands strategic planning.
Who Is This Game For?
Risk 2210 A.D. targets experienced players who enjoy complex wargames with a sci-fi theme. With a playtime up to four hours and suitable for ages 10 and up, it is a strategy-heavy game for 2 to 5 players. Prior knowledge of Risk or similar games helps mastering its varied mechanics.
How It Works
Players compete for area majority on Earth, seas, and the moon using Area Movement to maneuver MODs. Auction / Bidding lets players spend energy to buy command cards and determine turn order. Dice Rolling resolves battles, while Variable Player Powers grant unique abilities to commanders, influencing tactics and outcomes.
What Makes It Special
Designed by Rob Daviau and Craig Van Ness, Risk 2210 A.D. won the 2001 Origins Award for Best Science Fiction or Fantasy Board Game. As an official Risk variant, it adds futuristic elements, energy management, and bidding mechanics to the classic formula.
Awards
2002
- 2001 Meeples Choice Award — Nominated
- 2001 Origins Awards Best Science Fiction or Fantasy Board Game — Winner
Pro
- Combines classic Risk with futuristic elements
- Variable Player Powers create diverse playstyles
- Five-round limit ensures a definable game length
- Origins Award 2001 winner
Contra
- Long playtime up to 4 hours
- Requires strategic thinking and experience
- Not suitable for casual players
Setting & atmosphere
The game is set in a near-future world where battles extend beyond Earth to seas and the moon. Players command futuristic war machines and specialized human commanders with unique powers.
Tips for beginners
Focus on understanding energy management and bidding mechanics before diving into complex strategies.
Frequently asked questions
Can I play this solo?
Risk 2210 A.D. is designed for 2 to 5 players and does not include a solo mode.
How long does a game really take?
A game typically lasts around three to four hours, requiring a dedicated session.
What prior experience do I need?
Experience with strategy and wargames like Risk helps in mastering the game's complex mechanics.
How does this compare to similar games?
Risk 2210 A.D. expands classic Risk with futuristic themes, energy management, and variable player powers.
Is this suitable for families?
With a minimum age of 10 and high complexity, it is better suited for experienced players than younger family members.
What mechanic makes it special?
The mix of Area Majority, Auction/Bidding, and Variable Player Powers adds tactical depth.
Fazit
Risk 2210 A.D. is recommended for fans of complex strategy games with a sci-fi twist. The long playtime requires patience and experience but offers deep strategic gameplay.
Risk 2210 A.D. at your next game night?
Add Risk 2210 A.D. to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Risk 2210 A.D. to my collectionAlready have an account? Log in