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Quirks

Quirks

1-4
Players
45
Minutes
7+
Age
1980
Published

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What to Expect

In Quirks, you create unusual plants, herbivores, and carnivores by combining cards representing different traits. Players compete to build dominant species in changing climates like ocean, forest, or desert. If three of your species go extinct, you lose. The game supports up to four players and includes a solo mode for single-player play.

Who Is This Game For?

Quirks suits 1 to 4 players aged 7 and up and is a strategy game of medium complexity. It requires some familiarity with hand management and takes about 45 minutes per game. A simplified version, Quirklings, exists for children aged 7 to 11.

How It Works

Players simultaneously select cards to build creatures with distinctive traits using hand management. The goal is to dominate the current climate niche by creating plants, herbivores, and carnivores. Player elimination occurs if three species become extinct. The solo mode allows playing against the game itself.

Hand Management Player Elimination Simultaneous Action Selection Solo / Solitaire Game

What Makes It Special

Designed by Peter Olotka, Bill Eberle, Edward Horn Jr., and Jack Kittredge in 1980, Quirks blends environmental themes with hand management and player elimination. It is part of the Theme: Evolution family and is notable for its simultaneous action selection and inclusion of a solo mode.

Pro

  • Includes solo mode
  • Combines hand management with simultaneous action selection
  • Environmental and evolution theme
  • Player elimination adds tension

Contra

  • No official awards
  • 45-minute playtime requires patience
  • Complexity may be high for younger children

Setting & Atmosphäre

The game explores the evolution of unusual plants and animals across prehistoric climate zones like ocean, forest, plains, desert, and jungle.

Tipp für Einsteiger

Focus on balanced development of your species and pay attention to the changing climate to avoid extinction.

Häufige Fragen

Can I play this solo?

Yes, Quirks includes a solo mode for single players.

How long does a game really take?

A typical game lasts about 45 minutes, including setup.

What prior experience do I need?

It's a medium-complexity game requiring experience with hand management and player elimination.

How does this compare to similar games?

Quirks stands out by combining environmental themes with simultaneous action selection and offering a solo mode.

Is this suitable for families?

Suitable for ages 7 and up, but complexity is better for older children and adults.

What mechanic makes it special?

The mix of hand management and simultaneous action selection defines the gameplay.

Fazit

Quirks is recommended for players who enjoy tactical hand management games with an environmental theme. It appeals to those who appreciate multiplayer interaction and also want a solo option.