Quartermaster General: South Front
Quartermaster General: South Front at your next game night?
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- Designer Ian Brody
- Publisher Ares Games , Draco Ideas , HIT Games
- Illustration Nicholas Avallone
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You take the role of one of two commanders directing land, air and sea forces around the Mediterranean. According to the description, each player uses a unique card deck representing equipment, manpower and strategies. Play emphasizes timing and card management as you contest naval supremacy and key territories such as Gibraltar. Setup and learning are described as brief, while the game duration is about 120 minutes.
Who Is This Game For?
This is aimed at wargame enthusiasts and experienced two-player gamers who like card-driven conflict. The minimum age of 13 and the roughly 120-minute playtime suggest medium to higher complexity. Familiarity with card-driven wargames or the Quartermaster General lineage is helpful.
How It Works
The game centers on Hand Management: each player manages a deck that encodes available actions, units and strategies. Players choose cards to conduct land, sea and air operations and to contest control of strategic areas. Naval superiority and the timing of key actions shape the unfolding campaign; the ruleset is designed specifically for two players.
What Makes It Special
Designed by Ian Brody, South Front is the second title in the Quartermaster General Front series and focuses on the Mediterranean theater. It uses card-driven mechanics to interlink land, air and naval combat and is explicitly designed as a two-player wargame.
Pro
- Tailored two-player design for head-to-head conflict
- Card-driven Hand Management enables tactical depth
- Integration of land, air and naval operations
Contra
- Only for two players — no larger player counts supported
- Around 120 minutes per game — time-consuming
- Requires learning card-deck interactions
Setting & atmosphere
The setting is World War II’s Mediterranean front, with emphasis on naval supremacy, the Middle East and strategic points like Gibraltar. The theme is expressed through card-driven operations.
Tips for beginners
Focus first on learning your deck and how land, sea and air cards interact; description notes a short setup and learning curve.
Frequently asked questions
Can I play this solo?
No. The game is designed specifically for two players (2 players).
How long does a game really take?
The listed playtime is about 120 minutes; allow extra time for initial setup and explanation.
What prior experience do I need?
Experience with card-driven wargames is helpful; the game targets seasoned players.
How does this compare to similar games?
Compared to broader wargames, South Front is explicitly two-player and card-driven, linking land, air and naval operations via Hand Management.
Is this suitable for families?
Less suitable for families with young children; minimum age is 13 and games run about 120 minutes.
What mechanic makes it special?
Hand Management is the key mechanic, with each deck representing the player's resources and options.
Fazit
Good choice for players seeking an intense two-player, card-driven wargame about the Mediterranean theater. Not ideal if you prefer larger multiplayer or cooperative titles.
Quartermaster General: South Front at your next game night?
Add Quartermaster General: South Front to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Quartermaster General: South Front to my collectionAlready have an account? Log in