Lunch Money
- Designer John Nephew , Charlie Wiedman
- Publisher Atlas Games , NekoCorp
- Illustration Andrew Yates
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
In Lunch Money, players take on the role of children fighting on a playground, attacking each other with cards like 'Poke in the Eye' and 'Uppercut' to steal lunch money. The game features direct player interaction and elimination until only one player remains. Its cheeky, mean-spirited theme leads to fast-paced and often surprising gameplay moments.
Who Is This Game For?
Lunch Money is designed for players aged 13 and up who enjoy short, intense card games. With a playing time of about 20 minutes, it suits quick sessions. The game is a family-level game with moderate complexity that requires no prior experience but rewards those who like direct conflict.
How It Works
Lunch Money uses Hand Management and Take That mechanics. Players play action cards from their hands to attack or defend against others. Players are eliminated one by one until only one remains. Choosing when and how to play cards is key to survival and victory.
What Makes It Special
Designed by John Nephew and Charlie Wiedman, Lunch Money won the 1996 Origins Award for Best Card Game. Its blend of mean Take That gameplay and short playtime sets it apart. Part of the Misc: LongPack Games family, it features a unique theme of kids fighting on a playground.
Awards
- 1996 Origins Awards Best Card Game — Winner
Pro
- Short playtime around 20 minutes
- High player interaction via Take That mechanic
- 1996 Origins Award winner for Best Card Game
- Simple rules with direct player elimination
Contra
- Not suited for players avoiding conflict
- Limited player count of 2 to 4
- Theme may put some players off
Setting & Atmosphäre
The game is set on a school playground where kids fight and steal each other's lunch money. The theme is deliberately cheeky and unconventional for a card game.
Tipp für Einsteiger
Focus on managing your hand well and watching other players’ actions to avoid early elimination.
Häufige Fragen
Can I play this solo?
No, Lunch Money is for 2 to 4 players and has no solo mode.
How long does a game really take?
A game lasts about 20 minutes, allowing for quick and intense sessions.
What prior experience do I need?
It is a family-level game with moderate complexity, requiring no special prior knowledge.
How does this compare to similar games?
Lunch Money stands out with its direct Take That mechanic and unique playground theme.
Is this suitable for families?
Suitable from age 13; due to direct conflict, it’s better for older kids and adults.
What mechanic makes it special?
Hand Management combined with Take That mechanic ensures direct interaction and quick elimination.
Fazit
Lunch Money is a quick, confrontational card game ideal for players who enjoy direct interaction. Great for short, intense rounds but not for those avoiding conflict.










