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Fahrt ins All

Fahrt ins All

2-6
Players
30
Minutes
8+
Age
1969
Published

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What to Expect

In Fahrt ins All, players first move along a training track similar to snakes and ladders by rolling dice. Certain spaces let you advance faster or fall back due to performance. After reaching the 30th space, your cosmonaut boards a rocket to a distant planet. After pausing a turn there, you return home on a different path. The first to return safely wins.

Who Is This Game For?

Designed for children aged 8 and up, Fahrt ins All is a simple game for 2 to 6 players. No prior experience is needed, and its straightforward roll-and-move mechanic suits short play sessions.

How It Works

The game uses the Roll / Spin and Move mechanic: players roll dice to advance their piece on a training track. Some spaces speed up or delay progress. After reaching the training goal, the cosmonaut moves on a second path to a planet and back. The first player home wins.

Roll / Spin and Move

What Makes It Special

Published by Hugo Gräfe Verlag in the late 1960s, Fahrt ins All features a detailed board designed by Gottfried Herrmann. It focuses on cosmonaut training without political themes and combines classic roll-and-move gameplay with a spaceflight scenario.

Pro

  • Simple children's game with clear theme
  • Detailed board art by Gottfried Herrmann
  • Easy-to-understand roll-and-move mechanic
  • Supports 2 to 6 players

Contra

  • No specified game duration
  • No solo mode available
  • Limited complexity for experienced players

Setting & Atmosphäre

The game portrays a cosmonaut's training and subsequent spaceflight set in late 1960s East Germany with detailed artwork.

Tipp für Einsteiger

Focus on understanding the basic roll-and-move mechanic and progressing steadily along the training track.

Häufige Fragen

Can I play this solo?

Fahrt ins All is designed for 2 to 6 players and does not include a solo mode.

How long does a game really take?

The exact duration isn't specified, but the simple roll-and-move mechanics suggest relatively short sessions.

What prior experience do I need?

As a children's game, no prior experience is necessary.

How does this compare to similar games?

Fahrt ins All combines a classic snakes-and-ladders style training phase with a spaceflight phase, setting it apart from typical roll-and-move games.

Is this suitable for families?

Suitable for children 8 and older and multiple players, it's more of a children's game than a complex family game.

What mechanic makes it special?

The Roll / Spin and Move mechanic with two distinct movement phases (training and spaceflight) defines the gameplay.

Fazit

Fahrt ins All is a classic simple children's game appealing to younger players learning board games. Its clear theme sets it apart despite limited complexity.