Fahrt ins All
- Designer (Uncredited)
- Publisher Hugo Gräfe Verlag , SPIKA GmbH
- Illustration Gottfried Herrmann
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Start for freeWhat to Expect
In Fahrt ins All, players first move along a training track similar to snakes and ladders by rolling dice. Certain spaces let you advance faster or fall back due to performance. After reaching the 30th space, your cosmonaut boards a rocket to a distant planet. After pausing a turn there, you return home on a different path. The first to return safely wins.
Who Is This Game For?
Designed for children aged 8 and up, Fahrt ins All is a simple game for 2 to 6 players. No prior experience is needed, and its straightforward roll-and-move mechanic suits short play sessions.
How It Works
The game uses the Roll / Spin and Move mechanic: players roll dice to advance their piece on a training track. Some spaces speed up or delay progress. After reaching the training goal, the cosmonaut moves on a second path to a planet and back. The first player home wins.
What Makes It Special
Published by Hugo Gräfe Verlag in the late 1960s, Fahrt ins All features a detailed board designed by Gottfried Herrmann. It focuses on cosmonaut training without political themes and combines classic roll-and-move gameplay with a spaceflight scenario.
Pro
- Simple children's game with clear theme
- Detailed board art by Gottfried Herrmann
- Easy-to-understand roll-and-move mechanic
- Supports 2 to 6 players
Contra
- No specified game duration
- No solo mode available
- Limited complexity for experienced players
Setting & Atmosphäre
The game portrays a cosmonaut's training and subsequent spaceflight set in late 1960s East Germany with detailed artwork.
Tipp für Einsteiger
Focus on understanding the basic roll-and-move mechanic and progressing steadily along the training track.
Häufige Fragen
Can I play this solo?
Fahrt ins All is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
The exact duration isn't specified, but the simple roll-and-move mechanics suggest relatively short sessions.
What prior experience do I need?
As a children's game, no prior experience is necessary.
How does this compare to similar games?
Fahrt ins All combines a classic snakes-and-ladders style training phase with a spaceflight phase, setting it apart from typical roll-and-move games.
Is this suitable for families?
Suitable for children 8 and older and multiple players, it's more of a children's game than a complex family game.
What mechanic makes it special?
The Roll / Spin and Move mechanic with two distinct movement phases (training and spaceflight) defines the gameplay.
Fazit
Fahrt ins All is a classic simple children's game appealing to younger players learning board games. Its clear theme sets it apart despite limited complexity.
