Devil's Den
- Designer David G. Martin , Leonard Millman
- Publisher The Avalon Hill Game Co , OSG (Operational Studies Group)
- Illustration Larry Catalano , Charles Kibler , George I. Parrish, Jr.
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Start for freeWhat to Expect
In Devil's Den, players command Confederate or Union troops in detailed hex-grid scenarios representing the second day of the Battle of Gettysburg. Movement on a hex board, dice rolling for combat, and optional historical rules like artillery or sharpshooters add depth. Games last several hours and require strategic planning within a historical framework.
Who Is This Game For?
This game targets experienced players interested in historical wargames and simulations. It is a medium to high complexity game for two players, demanding patience and prior knowledge of tactical hex-based games due to its long playing time.
How It Works
Devil's Den uses hexagon grid and grid movement where each counter represents a company or battalion. Combat is resolved through dice rolling affecting tactical outcomes. Players alternate turns and can include optional rules such as double movement or off-map artillery. The game simulates detailed engagements on a tactical level.
What Makes It Special
Designed by David G. Martin and Leonard Millman, Devil's Den is a classic wargame known for its historical accuracy and use of hex grids and dice rolling. While it has no major awards, it is respected as an important 1980s war simulation focused on Gettysburg.
Pro
- Detailed historical simulation of Gettysburg battle
- Classic hexagon grid with tactical grid movement
- High solo play potential despite two-player design
- Optional rules enhance historical depth
Contra
- Very long playing time up to six hours
- Strictly two-player only
- Medium to high complexity requires experience
Setting & Atmosphäre
The game focuses on the second day of the 1863 Battle of Gettysburg in the American Civil War, specifically the fights around Devil's Den and Little Round Top in Pennsylvania.
Tipp für Einsteiger
Take your time learning optional rules gradually to appreciate the historical detail and keep gameplay manageable.
Häufige Fragen
Can I play this solo?
While designed for two players, the game description notes high solo playability.
How long does a game really take?
Games can last up to six hours, requiring significant time investment.
What prior experience do I need?
Medium to high complexity makes it suitable for players experienced in tactical wargames.
How does this compare to similar games?
Devil's Den stands out for detailed Gettysburg simulation and optional historical rules.
Is this suitable for families?
Due to complexity, length, and age restriction (12+), it is less suitable for families with younger children.
What mechanic makes it special?
The blend of hexagon grid, grid movement, and dice rolling realistically models combat and movement.
Fazit
Devil's Den is recommended for players interested in historical wargames and tactical hex combat willing to invest several hours. It is less suitable for casual or family play.



















