Get started free Log in
Crazy Adventures: Even More Adventures

Crazy Adventures: Even More Adventures

2-5
Players
30
Minutes
8+
Age
2022
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

This expansion adds new cards like 'Ta-Da!' and 'Joe's Store' along with two new characters having unique abilities. Players experience more interaction, such as Ernest the Gecko stealing cards from others. It works best with Crazy Adventures in Dice Lands but can be combined with other Crazy Adventures versions for extra cards.

Who Is This Game For?

The game targets children aged 8 and up and families looking for quick, easy-to-learn dice games. With a playtime around 30 minutes, it's suitable for younger players and requires no prior experience.

How It Works

The core mechanic is Roll / Spin and Move: players roll dice to move their pieces and draw cards. New character abilities add tactical layers by affecting other players' actions, creating a dynamic and interactive gameplay experience.

Roll / Spin and Move

What Makes It Special

Designed by Igor Videnkov, this expansion enhances the Crazy Adventures series with unique character abilities. While it has no awards, it meaningfully expands the dice-based children's game mechanics for more variety.

Pro

  • Adds new characters and abilities to the base game
  • Simple Roll / Spin and Move mechanic for kids
  • Short playtime of about 30 minutes
  • Encourages player interaction through unique abilities

Contra

  • Only for 2-5 players
  • No solo mode
  • Limited thematic depth

Setting & Atmosphäre

Set in a child-friendly adventure world with various characters and cards explored through dice movement, the game lacks detailed thematic depth.

Tipp für Einsteiger

Focus on learning the new character abilities as they greatly influence gameplay.

Häufige Fragen

Can I play this solo?

No, Crazy Adventures: Even More Adventures is designed for 2 to 5 players.

How long does a game really take?

A game lasts about 30 minutes, suitable for short play sessions.

What prior experience do I need?

It is a children's game that requires no prior experience.

How does this compare to similar games?

The expansion adds unique character abilities that make the dice-and-move gameplay more varied.

Is this suitable for families?

Yes, it is suitable for children aged 8 and families who enjoy light dice games.

What mechanic makes it special?

The key mechanic is Roll / Spin and Move combined with unique character abilities.

Fazit

Fans of Crazy Adventures seeking more variety will find this expansion a fitting addition. It's a recommended quick dice game supplement for families with younger children.