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Club of Cthulhu

Club of Cthulhu

2-4
Players
30
Minutes
15+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

Players take the roles of researchers performing forbidden rituals to glimpse ancient gods. Each turn you sacrifice manuscripts into arcane decks, draw omens and trigger deity powers while balancing revelation and madness. Matching signs grants blessings with powerful effects but can limit scoring and risk collapse. The game emphasizes timing, bluffing and manipulating ritual decks and typically finishes in about 30 minutes.

Who Is This Game For?

Aimed at players who enjoy compact, thematic card games: Club of Cthulhu is a short game (about 30 minutes) for 2–4 players and is recommended for ages 15+. Familiarity with Push-Your-Luck and Hand-Management is helpful but not mandatory.

How It Works

The core combines Hand Management, Push Your Luck and Set Collection: you sacrifice cards into ritual decks and draw omens, deciding whether to push your luck or stop. Collecting matching signs activates blessings that grant abilities while affecting endgame scoring. Take-That elements enable direct interaction and bluff; effective timing of risks determines who accumulates knowledge without succumbing to madness.

Hand Management Push Your Luck Set Collection Take That

What Makes It Special

Designed by Shi Chen, the game places the Cthulhu Mythos at its center (Theme: Cthulhu Mythos). The mix of Push Your Luck, Set Collection and Take That creates persistent risk-reward tension. Its short 30-minute length makes it a tight, replayable filler.

Pro

  • Short playtime (~30 minutes), good for quick sessions
  • Strong risk decisions from Push Your Luck and Hand Management
  • High player interaction through Take-That and bluffing
  • Consistent theme centered on the Cthulhu Mythos

Contra

  • Minimum age 15 — not aimed at younger families
  • May feel light to players who prefer longer, complex engine-builders

Setting & atmosphere

Set in the Cthulhu Mythos, players are researchers conducting rituals to uncover truths about ancient gods. Horror and mythology shape the tone, without specific locations named.

Tips for beginners

Focus first on understanding how the ritual decks and blessings interact; watch timing of risks before pushing too far.

Frequently asked questions

Can I play this solo?

No. The game is designed for 2–4 players (players.min = 2).

How long does a game really take?

Listed duration is about 30 minutes; it's a short card game intended for single-session plays.

What prior experience do I need?

Some familiarity with Push-Your-Luck and Hand Management helps, but basic rules suffice to play.

How does this compare to similar games?

It pairs Push Your Luck with Set Collection and Take-That in a Cthulhu setting, emphasizing risk and interaction over long-term engine building.

Is this suitable for families?

Less so; the minimum age is 15 and the theme/mechanics target older players.

What mechanic makes it special?

The Push Your Luck mechanic combined with Hand Management and Set Collection creates the game's defining tension.

Fazit

Club of Cthulhu offers a concise, thematic card experience for groups that enjoy risk-driven interaction. Players seeking deep, long-form engines may find it too light.