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Carrier: The Southwest Pacific Campaign – 1942-1943

Carrier: The Southwest Pacific Campaign – 1942-1943

1-1
Players
360
Minutes
12+
Age
1990
Published

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What to Expect

You command US carrier task forces in the Southwest Pacific, searching for Japanese carriers in tense naval and air battles. The game simulates historical and hypothetical engagements with simple mechanics controlling movement and attacks. Surprise Japanese air strikes create tactical challenges. Movement on a hex grid and event-driven gameplay shape each scenario.

Who Is This Game For?

Carrier is designed for solo players aged 12 and up who enjoy complex wargames with long playtimes around 360 minutes. It is an expert-level game requiring patience and interest in historical simulation. Prior experience with tactical wargames is recommended due to its depth.

How It Works

Using hexagon grid movement and movement points, you maneuver your task forces searching for enemy carriers. Dice rolling and event cards determine Japanese attacks, which arrive unexpectedly. You play through scenarios and campaigns aiming to locate and sink Japanese carriers before they strike. The mechanics offer tactical depth despite straightforward rules.

Dice Rolling Events Grid Movement Hexagon Grid Movement Points Scenario / Mission / Campaign Game

What Makes It Special

Designed by Jon Southard in 1990, Carrier accurately simulates WWII Pacific air and naval battles. It stands out as a solo wargame combining hex grid movement with event-driven surprises. It belongs to the family of Pacific theater wargames with detailed campaign simulation.

Pro

  • Detailed historical Pacific war simulation
  • Solo gameplay with high tactical depth
  • Hexagon grid and event mechanics provide varied play
  • Ideal for wargame and campaign fans

Contra

  • Very long playtime around six hours
  • High complexity suited for experienced players
  • Designed only for one player

Setting & Atmosphäre

The game is set in the Southwest Pacific during 1942-1943, focusing on US carrier task forces against Japanese naval forces in significant WWII engagements.

Tipp für Einsteiger

Take time to learn the mechanics and start with scenarios before tackling the full campaign.

Häufige Fragen

Can I play this solo?

Yes, Carrier is designed exclusively as a solitaire game for one player.

How long does a game really take?

A game lasts about 360 minutes, roughly six hours including setup.

What prior experience do I need?

It is aimed at experienced wargamers interested in complex tactical simulations.

How does this compare to similar games?

Carrier uniquely combines solo gameplay with historical campaign simulation and hex grid movement.

Is this suitable for families?

Due to its length and complexity, it is not ideal for family play with younger children.

What mechanic makes it special?

The blend of hexagon grid, event-driven gameplay, and dice rolling controls movements and surprise attacks.

Fazit

Carrier is recommended for experienced solo wargamers interested in WWII tactical simulation. Its long duration and complexity make it less suitable for casual or family play.