Betrayal at House on the Hill
- Designer Bruce Glassco , Rob Daviau , Bill McQuillan , Mike Selinker , Teeuwynn Woodruff
- Publisher Avalon Hill , Wizards of the Coast , asmodee , Hasbro
- Illustration Dennis Crabapple McClain , Christopher Moeller , Peter Whitley
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Start for freeWhat to Expect
Players explore a haunted mansion that grows with each tile placed, creating a unique layout every game. Initially allies, one player eventually betrays the group, switching to the side of ghosts or monsters. Suspense builds through omens, events, and secret roles leading to a dramatic showdown.
Who Is This Game For?
This game suits gamers aged 12 and up who enjoy cooperative horror themes with storytelling elements. With about 60 minutes playtime, it fits well into a game night for groups looking for a medium complexity experience involving role play and modular board mechanics.
How It Works
Betrayal at House on the Hill uses Dice Rolling, Map Addition, and a Modular Board. Players lay down room tiles to explore the mansion while triggering events. After exploration, the haunt phase starts where one player becomes the traitor. Role Playing and Storytelling are core to the experience.
What Makes It Special
Designed by Bruce Glassco, this game won the 2004 Origins Awards Gamers’ Choice Award. Part of Avalon Hill's Betrayal series, it uniquely blends horror theme with modular gameplay and traitor mechanics, creating a different narrative each session.
Awards
2005
- 2004 Origins Awards Gamers’ Choice Award — Winner
Pro
- High replayability with modular tiles and variable scenarios
- Traitor mechanic adds unexpected twists
- Immersive horror theme with role-playing elements
- About 60 minutes playtime fits game nights
Contra
- Requires minimum 3 players, no solo mode
- Complexity may be challenging for beginners
- Player elimination can cause downtime
Setting & Atmosphäre
The game is set in a spooky haunted mansion filled with traps, ghosts, and mysteries. Players take on roles of explorers uncovering the secrets room by room.
Tipp für Einsteiger
Take time to understand your character and the core mechanics, and focus on enjoying the shared storytelling experience.
Häufige Fragen
Can I play this solo?
No, the game is designed for 3 to 6 players and does not include a solo mode.
How long does a game really take?
Gameplay typically lasts about 60 minutes, making it suitable for an evening session.
What prior experience do I need?
Recommended for players aged 12+ with some experience in storytelling or modular board games.
How does this compare to similar games?
Its unique blend of modular board, role playing, and traitor mechanics sets it apart in the horror genre.
Is this suitable for families?
Yes, for families with older children (12+) and those comfortable with medium complexity.
What mechanic makes it special?
Storytelling combined with Modular Board and the traitor mechanic defines the gameplay.
Fazit
Betrayal is recommended for players who enjoy cooperative adventures with a traitor twist and a strong horror narrative. It’s less suited for those seeking simple, quick rules or solo play.





















