Amarok
Amarok at your next game night?
Add Amarok to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Charlène Chaps
- Publisher Subverti , HUCH! , Rocket Lemon Games
- Illustration Baptiste Perez
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play around the wolf spirit Amarok and must read opponents’ intentions. According to the publisher, rounds are won by having the best two-card combination, while your information decreases as you win. The game emphasizes bluffing and deduction with quick, successive rounds lasting about 15 minutes.
Who Is This Game For?
Designed for ages 8+, Amarok suits groups who enjoy short social deduction and bluff games. With a playtime of roughly 15 minutes it fits party or family sessions rather than deep strategy evenings. Little prior experience is required, though familiarity with deduction and hand-management helps.
How It Works
Core mechanics are Deduction and Hand Management: you manage your hand, form two-card combinations, and try to outread opponents. Bluffing and player-reading are central because winning rounds reduces your informational advantage. Fast rounds favor observation and adaptability over long-term planning.
What Makes It Special
Charlène Chaps is credited as designer and the theme centers on the wolf spirit Amarok and forest/environmental motifs. The USP is the combination of deduction and hand management in very short, social rounds. No awards are listed for this title.
Pro
- Very short playtime (~15 minutes) — easy to slot into game nights.
- Strong bluff and deduction focus — social gameplay.
- Plays 3–6 players — flexible group sizes.
- Low entry barrier with simple core mechanics.
Contra
- Limited strategic depth due to short rounds and deduction focus.
- No solo option (minimum 3 players).
Setting & atmosphere
The theme revolves around the wolf spirit Amarok and nature/forest elements, reflected in the Animals and Environmental categories and the publisher description.
Tips for beginners
Watch opponents' behavior and stay flexible; success relies more on reading players than on long-term strategy.
Frequently asked questions
Can I play this solo?
No. The minimum player count is 3, so solo play is not supported.
How long does a game really take?
About 15 minutes per game; quick rounds make repeated plays possible in one session.
What prior experience do I need?
Minimal. Familiarity with deduction and hand-management mechanics is helpful but not required.
How does this compare to similar games?
Amarok pairs Deduction with Hand Management in very short rounds and emphasizes social bluffing and player-reading.
Is this suitable for families?
Yes. With a minimum age of 8 and short playtime it works well for family groups of three or more.
What mechanic makes it special?
Deduction combined with Hand Management drives the game's bluff-centric interactions.
Fazit
Amarok is a quick, bluff-driven deduction card game for 3–6 players. Recommended for groups seeking short social deduction experiences; not aimed at solo play or deep strategic gameplay.
Amarok at your next game night?
Add Amarok to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Amarok to my collectionAlready have an account? Log in