Get started free Log in
Abroad

Abroad

1-5
Players
90
Minutes
12+
Age
2025
Published

Abroad at your next game night?

Add Abroad to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Abroad to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You play a travel writer given four weeks in Europe to prove yourself, visiting locations, collecting postcards and completing goals. The game runs four rounds of seven days each; you spend days to travel by plane (money) or train (energy), perform activities like writing, resting or planning, and manage a hand of location cards to execute region-specific actions.

Who Is This Game For?

Suitable for hobby gamers who enjoy planning and card-driven decision making; recommended age is 12+. With an approximate 90-minute playtime it’s an extended, mid-weight experience that benefits from some prior experience. A solo/bot mode is included for single players.

How It Works

You start in one of ten European regions with a hand of location cards and a postcard goal. Across four rounds (seven days each) you spend days for movement or activities: write about locations, rest to gain energy by discarding cards, plan to draw cards, or play region-matching cards to carry out activities. End game bonuses and area-majority/influence elements determine scoring along with fulfilled postcard goals.

Area Majority / Influence End Game Bonuses Hand Management Income Solo / Solitaire Game Tags

What Makes It Special

Designed by Rodrigo Rego and Danilo Valente, Abroad merges hand management and area-majority mechanics inside a travel narrative. The game includes a dedicated solo/solitaire bot and uses end game bonuses to diversify scoring paths.

Pro

  • Integrated solo/solitaire mode
  • Combination of hand management and area majority
  • Clear postcard-based objectives
  • End game bonuses increase scoring variety

Contra

  • Around 90 minutes can feel long for casual groups
  • Mid-weight complexity may challenge newcomers

Setting & atmosphere

The game is set across ten regions in Europe and casts players as travel guide writers collecting postcards, local tips and experiences.

Tips for beginners

Focus first on understanding the four activity options (travel, write, rest, plan) and manage your days and energy before exploring advanced strategies.

Frequently asked questions

Can I play this solo?

Yes. Abroad includes a solo/solitaire mode where you compete against a bot that uses a set of location cards to determine its actions.

How long does a game really take?

Playtime is about 90 minutes; add extra time for setup and rules explanation for first plays.

What prior experience do I need?

Recommended for hobby gamers; prior familiarity with hand-management mechanics is helpful.

How does this compare to similar games?

Abroad stands out by combining travel theming with hand management, area majority and end game bonus scoring.

Is this suitable for families?

With a minimum age of 12 and mid-weight complexity, it suits families with older children rather than very young players.

What mechanic makes it special?

Hand management paired with area-majority/influence and end game bonuses shapes the core experience.

Fazit

Abroad is a good fit for players who like card management and thematic route planning; the ~90 minute length and mid-weight complexity reward experience. Solo players can use the integrated bot.

Abroad at your next game night?

Add Abroad to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Abroad to my collection