1864: On To Jutland!
- Designer Matthew Ward , Ray Weiss
- Publisher CSL (Conflict Simulations LLC)
- Illustration Iván Cáceres , Ilya Kudriashov
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Start for freeWhat to Expect
Experience a quick, no-frills simulation of the 19th-century conflict over Schleswig and the Jutland peninsula. Combat and artillery use dice-based result tables, while headquarters allow higher stacking limits and introduce fog of war elements. An optional Swedish intervention adds alternate strategic options.
Who Is This Game For?
Designed for enthusiasts of historical wargames focusing on lesser-known conflicts, this game suits 1 to 3 players aged 12 and up. With a playing time around 150 minutes, it demands patience and some prior experience with hex-grid strategy games.
How It Works
The game is played on a hexagon grid where units move and fight using dice rolls referenced on combat and artillery tables. Headquarters units increase stacking limits and affect visibility, creating fog of war. An optional Swedish force can join the Danish side. The main goal is to control Schleswig and Jutland.
What Makes It Special
Designed by Matthew Ward and Ray Weiss, 1864: On To Jutland! offers a streamlined simulation of a lesser-known historical conflict. It belongs to the History: Schleswig Wars family and uses a typical hexagon grid mechanic common in wargames.
Pro
- Realistic simulation of a lesser-known historical conflict
- Fast gameplay despite wargame setting
- Hexagon grid mechanic allows tactical depth
- Includes solo mode for single players
Contra
- Long playtime of about 150 minutes
- Complexity demands experience or patience for newcomers
- Not suitable for children under 12
Setting & Atmosphäre
The game centers on the 19th-century conflict over Schleswig and the Jutland peninsula, depicting Denmark's struggle to retain its German territories.
Tipp für Einsteiger
Start by focusing on basic hex grid movement and gradually learn the combat result tables.
Häufige Fragen
Can I play this solo?
Yes, 1864: On To Jutland! includes a solo mode for single players.
How long does a game really take?
A game lasts about 150 minutes, which is considered an extended play session.
What prior experience do I need?
Experience with hex grid wargames helps to better understand the mechanics.
How does this compare to similar games?
It focuses on a lesser-known conflict with a quick, straightforward simulation.
Is this suitable for families?
Due to complexity and length, it is more suited for teenagers 12 and up and experienced players.
What mechanic makes it special?
The hexagon grid mechanic enables tactical movement and positioning.
Fazit
This game is recommended for players interested in historically grounded wargames with moderate complexity and a longer playtime. It requires patience but delivers a focused strategic experience.












