1822Africa
- Designer Scott Petersen
- Publisher All-Aboard Games
- Illustration Scott Petersen
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Start for freeWhat to Expect
In 1822Africa, you build railway networks across a compact African continent map. You compete for concessions, invest in stocks, and place tiles to expand your routes. The game is faster than other 1822 titles, with only six operating rounds and shared auction boxes. Two consecutive stock rounds increase strategic depth and competition among players.
Who Is This Game For?
1822Africa targets experienced gamers and experts who enjoy complex economic simulations. With a playtime around 180 minutes, it requires patience and familiarity with 18xx systems. Beginners or casual players might find it challenging due to its complexity and length.
How It Works
The gameplay combines Network and Route Building, Stock Holding, and Tile Placement mechanics. You develop railway routes on the African map, invest in various companies through shared auctions, and strategically place route tiles. Two consecutive stock rounds regulate capital flow and company growth.
What Makes It Special
Designed by Scott Petersen, 1822Africa is a streamlined 1822 variant featuring a smaller, cheaper train roster and a compact map. Part of the 18xx series, it accelerates gameplay with earlier train upgrades and acquisitions, enhancing game flow.
Pro
- Faster gameplay compared to other 1822 titles
- Compact map enabling quicker route development
- Part of the well-established 18xx series with proven mechanics
- Early stock rounds and acquisitions increase game dynamics
Contra
- No solo mode available
- High complexity and lengthy playtime (~180 minutes)
- Better suited for experienced players than beginners
Setting & Atmosphäre
The game is set on the African continent, focusing on building economic railway networks within the 18xx universe.
Tipp für Einsteiger
Focus on understanding stock and route-building mechanics to better manage game flow.
Häufige Fragen
Can I play this solo?
1822Africa supports 2 to 4 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 180 minutes, making it an extended session.
What prior experience do I need?
Familiarity with complex economic games and 18xx mechanics is helpful.
How does this compare to similar games?
1822Africa offers a faster-paced 1822 experience with a smaller map and earlier acquisitions.
Is this suitable for families?
Due to its complexity and length, it is less suitable for families with children.
What mechanic makes it special?
The blend of Network and Route Building, Stock Holding, and Tile Placement defines the gameplay.
Fazit
1822Africa is recommended for fans of complex train and economic games seeking a faster, more dynamic 18xx experience. It's less suitable for casual or family players unfamiliar with the genre.






















