Get started free Log in
1805: Sea of Glory

1805: Sea of Glory

2-2
Players
480
Minutes
12+
Age
2009
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

Players command either the French-Spanish alliance or the British Royal Navy during the pivotal year 1805. The game simulates fleet operations with a chit-pull system, hidden unit deployment, and dice rolling on a hex grid. Blocks represent fog of war, requiring players to manage resources, execute deception, and force decisive naval battles.

Who Is This Game For?

This game targets experienced wargamers who enjoy complex simulations. With an extended playtime of about 8 hours, it demands patience and strategic thinking. It is not suitable for beginners and is designed exclusively for two players aged 12 and up.

How It Works

1805: Sea of Glory uses a chit-pull system where event chits dictate fleet actions. Hidden deployment and dice rolling add uncertainty and tension. Players maneuver fleets on a hex map, utilizing blocks to represent fog of war. The goal is to blockade or force the enemy fleet into battle.

Chit-Pull System Dice Rolling Hexagon Grid Secret Unit Deployment Simulation

What Makes It Special

Phil Fry’s design offers a detailed simulation of Napoleonic naval warfare. The game was nominated in 2009 for the Charles S. Roberts Award as Best Ancient to Napoleonic Era Board Wargame. Its block wargame mechanics with hidden units distinguish it from other Napoleonic games.

Awards

  • 2009 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame — Nominated

Pro

  • Deep simulation of 1805 naval warfare
  • Hidden units via block mechanics create fog of war
  • High strategic depth and historical accuracy
  • Nominated for Charles S. Roberts Award 2009

Contra

  • Very long playtime around 8 hours
  • High complexity, not for beginners
  • Strictly two-player game

Setting & Atmosphäre

The game covers the naval war in spring 1805 along the English Channel, focusing on Napoleon’s planned invasion of England and the British blockade during the Napoleonic Wars.

Tipp für Einsteiger

Take time to learn the complex rules slowly and preferably play with experienced opponents to ease the learning curve.

Häufige Fragen

Can I play this solo?

No, 1805: Sea of Glory is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 8 hours, making it an extended session.

What prior experience do I need?

The game is aimed at experienced wargamers familiar with complex simulations.

How does this compare to similar games?

Its block mechanics with hidden units and chit-pull system offer a unique blend of uncertainty and tactical depth.

Is this suitable for families?

Due to its complexity and length, it is better suited for experienced players aged 12+, not young families.

What mechanic makes it special?

The combination of chit-pull system and hidden unit block mechanics defines its gameplay.

Fazit

1805: Sea of Glory is a demanding simulation for two players interested in historical naval warfare and willing to invest long play sessions. It is less suited for casual or inexperienced players but offers deep strategic gameplay for wargame enthusiasts.