12 Hours at Maleme
12 Hours at Maleme at your next game night?
Add 12 Hours at Maleme to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add 12 Hours at Maleme to my collectionAlready have an account? Log in
- Designer Ivan Prat
- Publisher SNAFU Design
- Illustration Nils Johansson
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In 12 Hours at Maleme, two players reenact the tense battle for Maleme airfield on Crete. Players alternate activating units on a hex grid, moving, firing, or regrouping. Dice rolls influence time progression, adding urgency. Command HQ actions provide extra tactical options, making the fight over strategic positions dynamic and engaging.
Who Is This Game For?
This game targets experienced wargamers interested in WWII simulations. With a duration of about 180 minutes, it requires patience and strategic planning. Prior experience with hex-based and turn-based strategy games is recommended. A solo mode is included for single players seeking a tactical challenge.
How It Works
12 Hours at Maleme uses Dice Rolling, Hexagon Grid, and Grid Movement mechanics to simulate the battle. Players alternate activating units that can move, attack, or attempt to remove pinned or regroup conditions. Successful rolls can advance the in-game time, increasing pressure. Both sides have HQ actions to expand tactical choices and contest control of key terrain.
What Makes It Special
Designed by Ivan Prat, the game stands out through its detailed simulation of the May 1941 battle for Maleme airfield. Although it has no official awards, its blend of hex movement, dice mechanics, and HQ actions creates a unique tactical experience. It belongs to wargame families specifically designed for two players and is themed around Crete, Greece.
Pro
- Historically detailed simulation of the Maleme 1941 battle
- Tactical depth through HQ actions and dice mechanics
- Alternating activation adds tension
- Solo mode included
Contra
- Long playtime around 180 minutes demands patience
- High complexity due to simulation and hex grid movement
- Recommended for ages 14 and up
Setting & atmosphere
The game is set during World War II on the Greek island of Crete, focusing on the battle at Maleme airfield and Hill 107 between German airborne troops and New Zealand infantry on May 20, 1941.
Tips for beginners
Take time to understand hex movement and dice mechanics to make sound tactical decisions.
Frequently asked questions
Can I play this solo?
Yes, 12 Hours at Maleme includes a solo mode for single players.
How long does a game really take?
A typical game lasts about 180 minutes plus setup time.
What prior experience do I need?
Experience with complex wargames and hex grid movement is recommended.
How does this compare to similar games?
Its combination of hex grid, dice rolling, and HQ actions makes it uniquely dynamic.
Is this suitable for families?
Due to complexity and age rating 14+, it is more suitable for experienced players.
What mechanic makes it special?
The game combines hexagon grid movement with dice rolling and tactical HQ actions.
Fazit
12 Hours at Maleme is highly recommended for wargame enthusiasts seeking a historically accurate and deep tactical experience with longer playing sessions. Patience and strategic thinking are required.
12 Hours at Maleme at your next game night?
Add 12 Hours at Maleme to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add 12 Hours at Maleme to my collectionAlready have an account? Log in