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1066: End of the Dark Ages

1066: End of the Dark Ages

2-4
Players
240
Minutes
12+
Age
2006
Published

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What to Expect

Players simulate the struggle for control of Britain in 1066 as Anglo-Saxons, Vikings, Normans, and Britons compete. The game features a large square grid map and iconic units representing thousands of fighters, spread over 12 turns, each representing a month.

Who Is This Game For?

This game suits experienced players interested in historical simulations and wargames aged 12 and up. With a playtime of four to six hours, it demands patience and familiarity with complex rules, making it less suitable for casual or family play.

How It Works

Players move units on a square grid using movement points, while dice rolls determine combat outcomes. Beyond battles, players employ political actions such as diplomacy, espionage, and treachery to gain advantage. The detailed rules simulate medieval warfare and politics.

Dice Rolling Grid Movement Movement Points Simulation Square Grid

What Makes It Special

Designed by Joseph Miranda, this game offers a detailed historical simulation of the Norman Conquest without major awards. It belongs to the '1066' series by Decision Games and uses mechanics like Dice Rolling, Grid Movement, and Simulation.

Pro

  • Historically detailed simulation of the Norman Conquest of England
  • Complex political and military mechanics
  • Flexible gameplay for 2 to 4 players
  • Large, iconic units and map

Contra

  • Very long playtime of about 4-6 hours
  • High complexity and extensive rules
  • Not suitable for casual or family players

Setting & Atmosphäre

Set in medieval England and surrounding regions in 1066, during the Norman Conquest and political upheaval.

Tipp für Einsteiger

Take time to carefully study the extensive rules before playing.

Häufige Fragen

Can I play this solo?

No, the game is designed for two to four players.

How long does a game really take?

A game lasts about four to six hours, including setup and complex rules.

What prior experience do I need?

The game targets experienced players familiar with complex wargames and historical simulations.

How does this compare to similar games?

1066 offers a detailed simulation of the Norman Conquest with political and military depth, unlike simpler wargames.

Is this suitable for families?

Due to its complexity and length, it is less suitable for families.

What mechanic makes it special?

The game combines Dice Rolling with Grid Movement and simulation of complex historical events.

Fazit

1066: End of the Dark Ages is a demanding wargame for those seeking deep historical and tactical complexity. It is worthwhile for players who enjoy long games with political and military focus.