10 Days in Africa
- Designer Alan R. Moon , Aaron Weissblum
- Publisher Out of the Box Publishing , Beautiful Africa , GrapevineStar Media
- Illustration John Kovalic , Cathleen Quinn-Kinney
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Start for freeWhat to Expect
In 10 Days in Africa, players plan a ten-day journey across Africa by arranging destination and transportation tiles in order. Using connections on foot, by car, or plane, players must complete a valid route before their opponents. The game combines luck with strategic hand management for a fast-paced, spatially challenging experience. It offers a quick and interactive gameplay centered around geography.
Who Is This Game For?
This game suits families and casual players aged 10 and up who enjoy geography and strategic card play. With a playtime of about 30 minutes, it fits short sessions without lengthy setup. No prior experience is required, making it accessible to beginners.
How It Works
Players arrange cards representing countries and transport on their trays. Each turn, a player draws a tile and may replace an existing one without rearranging the order. The goal is to connect all ten days correctly using foot, car, or airplane connections. Hand management is key as players must wisely play and discard cards to complete their journey first.
What Makes It Special
Designed by Alan R. Moon and Aaron Weissblum, 10 Days in Africa won the 2004 Mensa Select award. Part of the '10 Days in.' series, it uniquely blends the Connections mechanic with Hand Management, combining educational content with quick strategic gameplay.
Awards
2004
Pro
- 2004 Mensa Select award winner
- Short playtime around 30 minutes
- Combines Connections and Hand Management
- Part of the popular '10 Days in..' series
Contra
- Only for 2 to 4 players
- No solo mode available
- Limited depth for experienced strategists
Setting & Atmosphäre
The game centers on a ten-day journey across the African continent, featuring various countries and transport modes without deep historical or political themes.
Tipp für Einsteiger
Focus on building a valid connection route and keep track of the cards in your hand carefully.
Häufige Fragen
Can I play this solo?
No, the game is designed for 2 to 4 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 30 minutes, suitable for short play sessions.
What prior experience do I need?
This game is accessible to beginners aged 10 and up without prior experience.
How does this compare to similar games?
Its unique blend of Connections and Hand Management mechanics with an African geography theme sets it apart.
Is this suitable for families?
Yes, it is family-friendly and offers light rules with strategic elements.
What mechanic makes it special?
The combination of Connections and Hand Management provides tactical depth in a fast-paced game.
Fazit
10 Days in Africa is recommended for families and players seeking a short, tactical game with a geographic theme. It offers easy entry and strategic depth through its connection mechanics.




























