Get started free Log in
10 Days in Africa MENSA SELECT 2004

10 Days in Africa

2-4
Players
30
Minutes
10+
Age
2003
Published

10 Days in Africa at your next game night?

Add 10 Days in Africa to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 10 Days in Africa to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In 10 Days in Africa, players plan a ten-day journey across Africa by arranging destination and transportation tiles in order. Using connections on foot, by car, or plane, players must complete a valid route before their opponents. The game combines luck with strategic hand management for a fast-paced, spatially challenging experience. It offers a quick and interactive gameplay centered around geography.

Who Is This Game For?

This game suits families and casual players aged 10 and up who enjoy geography and strategic card play. With a playtime of about 30 minutes, it fits short sessions without lengthy setup. No prior experience is required, making it accessible to beginners.

How It Works

Players arrange cards representing countries and transport on their trays. Each turn, a player draws a tile and may replace an existing one without rearranging the order. The goal is to connect all ten days correctly using foot, car, or airplane connections. Hand management is key as players must wisely play and discard cards to complete their journey first.

Connections Hand Management

What Makes It Special

Designed by Alan R. Moon and Aaron Weissblum, 10 Days in Africa won the 2004 Mensa Select award. Part of the '10 Days in.' series, it uniquely blends the Connections mechanic with Hand Management, combining educational content with quick strategic gameplay.

Awards

MENSA SELECT 2004
Winner
2004

Pro

  • 2004 Mensa Select award winner
  • Short playtime around 30 minutes
  • Combines Connections and Hand Management
  • Part of the popular '10 Days in..' series

Contra

  • Only for 2 to 4 players
  • No solo mode available
  • Limited depth for experienced strategists

Setting & atmosphere

The game centers on a ten-day journey across the African continent, featuring various countries and transport modes without deep historical or political themes.

Tips for beginners

Focus on building a valid connection route and keep track of the cards in your hand carefully.

Frequently asked questions

Can I play this solo?

No, the game is designed for 2 to 4 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 30 minutes, suitable for short play sessions.

What prior experience do I need?

This game is accessible to beginners aged 10 and up without prior experience.

How does this compare to similar games?

Its unique blend of Connections and Hand Management mechanics with an African geography theme sets it apart.

Is this suitable for families?

Yes, it is family-friendly and offers light rules with strategic elements.

What mechanic makes it special?

The combination of Connections and Hand Management provides tactical depth in a fast-paced game.

Fazit

10 Days in Africa is recommended for families and players seeking a short, tactical game with a geographic theme. It offers easy entry and strategic depth through its connection mechanics.

10 Days in Africa at your next game night?

Add 10 Days in Africa to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 10 Days in Africa to my collection