Daniel Pettersen de Lucena
Daniel Pettersen de Lucena is Principal Game Designer at Loot Studios, active in 2025 with the game Malediction.
- 1 Games
Biography
Daniel Pettersen de Lucena is listed in our data as Principal Game Designer at Loot Studios. He appears with one recorded title: Malediction (2025). Personal details such as birth date or nationality are not provided in the source data.
Career
The documented activity period in our database is 2025. He is credited as a lead designer at Loot Studios and associated with the release of Malediction. The source references a LinkedIn profile for professional context. No earlier projects or career history are present in the provided data.
Most Famous Games
His primary and only listed game is Malediction (2025). No awards are recorded for the title in our data. Malediction represents his main credited work to date.
Design Style
The recorded mechanics indicate a blend of deck construction, dice-rolling and action-point systems, with elements of betting/bluff and critical hit/failure mechanics. Categories suggest a hybrid of card game, dice, fantasy, miniatures and wargame influences.
Frequently Asked Questions
Where is Daniel Pettersen de Lucena from?
The source data does not state his country of origin.
What is their most famous game?
Their most notable and only listed game is Malediction (2025).
What mechanic is their signature?
Deck construction, dice-rolling and action-point mechanics emerge as signature elements from the data.
How long have they been active?
They are recorded as active in 2025 in our data.
Verdict
His designs suit players who enjoy hybrid systems combining deckbuilding, dice-driven randomness and tactical action management in a fantasy/miniatures setting.