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World at War: Eisenbach Gap GOLDEN GEEK NOMINIERT 2008

World at War: Eisenbach Gap

2-2
Players
90
Minutes
12+
Age
2007
Published

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What to Expect

Set in summer 1985, Soviet tanks advance into West Germany as thinly spread NATO forces try to delay them. Players engage in platoon-level tactical combat using a chit-pull system and dice rolling. The game simulates realistic combat with line of sight, hex grid movement, and various weapon types like self-propelled mortars and ATGMs. Each session demands careful planning, reacting to unpredictable events, and making opportunity fire decisions.

Who Is This Game For?

World at War: Eisenbach Gap is a medium-weight game for two players aged 12 and up, lasting about 90 minutes. It targets players interested in realistic military simulations and tactical depth. Prior experience with wargames or complex strategy games is recommended due to its detailed rules and simulation aspects.

How It Works

The game uses a chit-pull system to randomize turn order and dice rolling to resolve combat. Players move units on a hexagonal grid with line of sight rules to determine attacks and cover. Tactical depth comes from simulation elements like support weapons, ATGM depletion, and overrunning enemy units. Managing troops and anticipating opponents’ moves is key each round.

Chit-Pull System Dice Rolling Grid Movement Hexagon Grid Line of Sight Simulation

What Makes It Special

World at War: Eisenbach Gap won the 2007 Charles S. Roberts Award for Best Post-WWII Boardgame. Designers Jim Snyder and Mark H. Walker created a system that serves as a foundation for the World at War series. Its blend of realistic simulation and tactical depth sets it apart in two-player wargames.

Awards

GOLDEN GEEK NOMINIERT 2008
Nominated
2008
  • 2007 Charles S. Roberts Best Post-WWII Era Boardgame — Winner

Pro

  • Realistic platoon-level simulation
  • Winner of the 2007 Charles S. Roberts Award
  • Tactical depth through chit-pull and line of sight
  • Foundation for further World at War modules

Contra

  • Only for two players
  • Requires prior wargame experience
  • About 90 minutes playtime demands patience

Setting & Atmosphäre

The game depicts the Cold War summer of 1985, focusing on a Soviet invasion of West Germany. It reflects the geopolitical tension and military threat in Europe during that period.

Tipp für Einsteiger

Take time to learn the tactical mechanics and start with simplified scenarios to get familiar.

Häufige Fragen

Can I play this solo?

No, World at War: Eisenbach Gap is designed exclusively for two players.

How long does a game really take?

Gameplay typically lasts about 90 minutes, depending on experience and setup.

What prior experience do I need?

Basic knowledge of wargames or tactical strategy games is recommended.

How does this compare to similar games?

Its combination of chit-pull system, hex grid, and detailed simulation makes it unique within the World at War series.

Is this suitable for families?

Due to complexity and length, it is better suited for enthusiasts rather than families with younger children.

What mechanic makes it special?

The chit-pull system combined with hex grid and line of sight creates tactical variety and unpredictable gameplay.

Fazit

Recommended for fans of tactical wargames who want a realistic setting with moderate playtime. Those seeking complex simulations and intense duels will appreciate this well-crafted two-player system.