West of Alamein: ASL Module 5
- Designer Bob McNamara
- Publisher The Avalon Hill Game Co
- Illustration Charles Kibler , George I. Parrish, Jr.
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Start for freeWhat to Expect
In West of Alamein, you command the British 8th Army and the German Afrika Korps in desert battles from 1941 to 1943. The game uses hexagon grid maps with modular overlays to depict terrain like dunes and hills. Combat is resolved through dice rolling, considering line of sight and climatic effects such as heat haze and dust storms. It offers detailed historical units and vehicles for tactical play.
Who Is This Game For?
Designed for experienced wargamers aged 12 and up, this two-player game requires familiarity with Advanced Squad Leader rules. With about 120 minutes per session, it suits players who appreciate complex simulations and historical accuracy rather than casual or family play.
How It Works
West of Alamein operates on a hex grid with line-of-sight rules to simulate visibility and shooting. Players maneuver units across modular terrain overlays and resolve combat through dice rolls. Special rules model desert climate conditions affecting gameplay. It expands the Advanced Squad Leader system by adding British forces and North African theater assets.
What Makes It Special
Designed by Bob McNamara, this 1988 expansion to the ASL system was nominated for the Charles S. Roberts Best World War II Board Game award. Its unique focus on the North African campaign and integration of desert climate simulation set it apart among two-player wargames.
Awards
- 1988 Charles S. Roberts Best World War II Board Game — Nominated
Pro
- Historically detailed North African campaign simulation
- Modular hex grid maps with movable overlays
- Special desert climate rules integrated
- Tactical depth via line of sight and dice combat
Contra
- Strictly two-player game
- High complexity and extensive rules
- Long playtime around 120 minutes
Setting & Atmosphäre
The game depicts battles between the British 8th Army and the German Afrika Korps in the North African desert during World War II from 1941 to 1943, modeling various desert terrain types in detail.
Tipp für Einsteiger
Take time to learn the expanded ASL rules and start with simpler scenarios to get used to dice rolls and line-of-sight mechanics.
Häufige Fragen
Can I play this solo?
West of Alamein is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A game typically lasts about 120 minutes, plus setup and rule study time.
What prior experience do I need?
Familiarity with Advanced Squad Leader or similar complex wargames is recommended due to the extensive rules.
How does this compare to similar games?
West of Alamein stands out through its detailed North African campaign focus and desert climate simulation within the ASL framework.
Is this suitable for families?
Due to its complexity and length, it is better suited for experienced players rather than families.
What mechanic makes it special?
The combination of hexagon grid, line of sight, and dice rolling within a realistic desert setting defines the gameplay.
Fazit
West of Alamein is recommended for tactical wargame enthusiasts interested in WWII North Africa who have experience with complex rules and patience for longer games. It is not suited for casual players.


















