The Siege of Jerusalem, 70 A.D.
- Designer Fred Schachter , Steve Weiss
- Publisher Historical Perspectives
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Start for freeWhat to Expect
You engage in a tactical battle on a hexagonal map simulating the Roman siege of Jerusalem. The game emphasizes strategic positioning and combat decisions, with both players commanding opposing factions. Gameplay focuses on maneuvering units on a city-scale map reflecting the historical siege. It requires careful planning and strategic depth.
Who Is This Game For?
This game is designed exclusively for two players interested in historical wargames and ancient themes. It is a game for enthusiasts with a higher complexity level, demanding strategic thinking and patience. Prior experience with hex-based war games is beneficial.
How It Works
The game uses a hexagon grid as the playing field where units move and fight. Players tactically position their troops aiming to control key areas of the city. The mechanics revolve around turn-based movement and combat, incorporating historical siege elements. Strategic decisions balance offense and defense on the map.
What Makes It Special
Released in 1976 and designed by Fred Schachter and Steve Weiss, The Siege of Jerusalem, 70 A.D. belongs to the Ancient: Rome and Cities: Jerusalem families. Later revised and republished by Avalon Hill in 1989, it uses classic hexagon grid mechanics typical for detailed wargame simulations.
Pro
- Authentic simulation of the Siege of Jerusalem
- Classic hexagon grid mechanics providing tactical depth
- Focused two-player strategic gameplay
- Historically grounded ancient scenario
Contra
- No solo mode available
- No official awards documented
- Better suited for experienced players
Setting & Atmosphäre
The game simulates the Roman siege of Jerusalem in 70 A.D. led by Cestius Gallus, using a detailed city map as the battlefield for this ancient conflict.
Tipp für Einsteiger
Take time to understand hex-based movement and combat mechanics before starting your first game.
Häufige Fragen
Can I play this solo?
No, The Siege of Jerusalem, 70 A.D. is designed only for two players.
How long does a game really take?
The exact duration is not specified but can be extended due to the complexity typical of wargames.
What prior experience do I need?
Basic knowledge of hex grid wargames is helpful as the game demands strategic planning and tactics.
How does this compare to similar games?
It stands out due to its historically accurate scenario and its early release in 1976, later revised by Avalon Hill.
Is this suitable for families?
Due to its complexity and lack of child-friendly content, it is better suited for experienced players rather than families.
What mechanic makes it special?
The hexagon grid mechanic allows precise tactical movement and combat on a detailed city map.
Fazit
Recommended for fans of historical two-player wargames with interest in antiquity. Its lack of solo mode and higher complexity make it less suitable for casual players or families.







