Empires in Arms
- Designer Greg Pinder , Harry Rowland
- Publisher Australian Design Group , The Avalon Hill Game Co
- Illustration Michael Fisher , Charles Kibler , George I. Parrish, Jr.
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
You take on the role of a monarch of a major European power such as France or Prussia, managing diplomacy, warfare, and economic resources. The game offers scenarios ranging from short two-player sessions to extensive campaigns for up to seven players. Tactical decisions on land and sea, as well as alliance negotiations, shape the course of the game. The simulation includes historical military leaders and detailed economic systems.
Who Is This Game For?
Empires in Arms is aimed at experienced and expert players willing to engage in a long, deep session with up to seven participants. The playing time of up to 12,000 minutes demands patience and familiarity with complex wargames and simulations. Prior experience in strategic planning and diplomatic negotiation is recommended.
How It Works
The game uses mechanics like Area Movement and Movement Points to control troop movements on a large European map. Dice Rolling influences combat outcomes, while Secret Unit Deployment creates surprise. As a campaign game, it requires long-term planning where players manage resources, forge alliances, and coordinate military operations, resulting in a complex simulation of the Napoleonic era.
What Makes It Special
Designed by Harry Rowland and published in 1983 by Australian Design Group and Avalon Hill, Empires in Arms stands out for its detailed simulation of the Napoleonic Wars. It uniquely combines diplomacy, economy, and warfare. Its extensive scenarios and inclusion of historic leaders make it a classic among wargames.
Pro
- Deep simulation of the Napoleonic Wars
- High game depth combining diplomacy, economy, and warfare
- Varied scenarios for 2 to 7 players
- Realistic military leadership and tactical combat
Contra
- Extremely long playing time (up to 12,000 minutes)
- High complexity and extensive rules
- Not suitable for casual players
Setting & Atmosphäre
Set in Napoleonic Europe from 1805 to 1815, players control great powers like Austria, France, or Prussia in a political and military simulation of the era.
Tipp für Einsteiger
Take time to learn the rules thoroughly and start with shorter scenarios to understand the complex mechanics.
Häufige Fragen
Can I play this solo?
The game is designed for 2 to 7 players; no solo mode is included.
How long does a game really take?
Playing time can reach up to 12,000 minutes, especially for the Grand Campaign. Shorter scenarios are much faster.
What prior experience do I need?
Experience with complex wargames and strategy games is recommended due to the game's depth and demands.
How does this compare to similar games?
Empires in Arms uniquely combines diplomacy, economy, and military strategy in a detailed Napoleonic simulation.
Is this suitable for families?
Due to its high complexity and length, the game is more suited for experienced players than families.
What mechanic makes it special?
The combination of Area Movement, Dice Rolling, and Secret Unit Deployment allows a realistic and strategically demanding war simulation.
Fazit
Empires in Arms is a demanding simulation for experts interested in history and strategy. The very long playing time makes it suitable for players with ample time and patience.








