Don't Give Up the Ship
- Designer Dave Arneson , Mike Carr , Gary Gygax
- Publisher Guidon Games , Tactical Studies Rules (TSR)
- Illustration Don Lowry
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Start for freeWhat to Expect
This game simulates detailed naval battles from the Napoleonic era and the American Revolutionary War. Players command single ships or fleets in historical scenarios from 1793 to 1812. Using mechanics like Dice Rolling and Line of Sight, players measure movement and resolve combat. Weather, repairs, and special guns add tactical depth to each engagement.
Who Is This Game For?
Designed for two players interested in historical naval warfare and miniatures. With a playing time of about 120 minutes and complex rules, it is a game for experienced players. Prior knowledge of wargames or historical strategy games helps to navigate its detailed rulebook.
How It Works
Players use paper and pencil for calculations and physically measure movement and line of sight for their ships. Dice Rolling determines the outcomes of attacks and events, while Bias mechanics simulate realistic probabilities. Tactical navigation considers weather and water depth, influencing gameplay across varied scenarios.
What Makes It Special
This title marks the first collaboration between Dave Arneson and Gary Gygax, creators of Dungeons & Dragons. It offers historically detailed Napoleonic naval combat with unique mechanics like Bias and Measurement Movement. Though it won no awards, it remains a classic among miniature wargame rule sets and covers navies of the USA, Britain, and France.
Pro
- Historically accurate Napoleonic naval scenarios
- Detailed miniature rules with Measurement Movement
- Collaboration of Dave Arneson, Gary Gygax, and Mike Carr
- Comprehensive simulation of weather and repairs
Contra
- Strictly for two players
- Lengthy playtime around 120 minutes
- Complex rules demand prior wargame experience
Setting & Atmosphäre
Focuses on naval battles from the American Revolution and Napoleonic Wars between 1793 and 1812, featuring historically accurate engagements between Great Britain, France, and the USA.
Tipp für Einsteiger
Take time to learn the rules gradually, starting with ship maneuvers before adding weather and repair mechanics.
Häufige Fragen
Can I play this solo?
No, Don't Give Up the Ship is designed exclusively for two players.
How long does a game really take?
A typical session lasts about 120 minutes, varying with scenario and player skill.
What prior experience do I need?
Experience with miniature wargames or historical strategy games is recommended due to complex rules.
How does this compare to similar games?
Unique for its historical depth and combination of Bias mechanics with Measurement Movement in Napoleonic naval combat.
Is this suitable for families?
Due to complexity and length, it is generally not suitable for families with younger players.
What mechanic makes it special?
The Bias mechanic simulates dice result distortions, combined with Measurement Movement for precise ship handling.
Fazit
Ideal for two players interested in historical miniatures combat, offering deep tactical challenges. It requires time to learn and is less suitable for casual or family gaming.












