Close Action: The Age of Fighting Sail Vol. 1
- Designer Mark A. Campbell
- Publisher Clash of Arms Games
- Illustration Tom Hannah
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Start for freeWhat to Expect
In Close Action, you command fleets of wooden sailing ships on a hex grid, coordinating maneuvers and orders to recreate realistic naval battles from the Napoleonic Wars, American Revolutionary War, and War of 1812. With around 25 scenarios ranging from single ship duels to large fleet actions, you manage sails, gunfire, and signals in a detailed tactical simulation emphasizing teamwork and precise movement.
Who Is This Game For?
This is an expert-level game suited for experienced players interested in historical simulations. With a long playtime around 240 minutes, it demands patience and strategic planning. Casual or family players may find it too complex and lengthy.
How It Works
The game uses mechanics like Action Queue, Hexagon Grid, and Dice Rolling to simulate naval combat. Players plot ship movements on a hex map, issue commands to captains, and resolve combat with dice, including critical hits and failures. This system allows for realistic and detailed tactical gameplay in a historical setting.
What Makes It Special
Designed by Mark A. Campbell as a response to inaccuracies in similar games like Wooden Ships and Iron Men, Close Action offers a precise simulation of 18th and early 19th-century naval warfare. It supports up to 30 players and belongs to the Close Action series by Clash of Arms Games, featuring mechanics such as simulation and critical hits.
Pro
- High historical accuracy and simulation depth
- Scalable for many players (2-30)
- Varied scenarios across multiple wars
- Complex mechanics including Action Queue and critical hits
Contra
- Long playtime of around 240 minutes
- High complexity requires experience and patience
- Not suitable for families or casual gamers
Setting & Atmosphäre
The game covers naval battles during the Napoleonic era, American Revolutionary War, and War of 1812, with players commanding fleets of wooden sailing ships in historical engagements.
Tipp für Einsteiger
Focus first on learning the core mechanics and fleet coordination before tackling more complex scenarios.
Häufige Fragen
Can I play this solo?
Close Action requires at least two players and does not support solo play.
How long does a game really take?
Games typically last about 240 minutes, including setup time.
What prior experience do I need?
This expert-level game demands familiarity with complex wargames and tactical simulations.
How does this compare to similar games?
Close Action addresses inaccuracies found in games like Wooden Ships and Iron Men, providing a more precise naval warfare simulation.
Is this suitable for families?
Due to its complexity and length, it is generally not recommended for family play.
What mechanic makes it special?
The combination of Action Queue, Hexagon Grid, and Critical Hits and Failures creates a realistic and tactical experience.
Fazit
Close Action is recommended for players seeking a deep dive into historical naval tactics with long, complex gameplay. It is less suitable for quick or family-oriented sessions.













